Turn 80-89

we could use our warriors as Military police, but I think the ones furthest away should keep exploring. Meeting another civ would be way more important.

I agree though, we could expand a lot more with monarchy and cottages.

(monarchy is even cheaper than code of laws!)
 
Sure, one or two Warriors are good for exploring, but you surely don't need the whole army marching over the continent to discover what's going on. :)
 
We still haven't met two teams, and because we're close to discovering Alphabet, more contacts are better.
 
Yep, but the fact remains that three Warriors do not scout towards a region at three times the speed. You don't need to overcompensate on the scouts. ;)
 
We've now got one warrior exploring to the west, and one exploring to the south near Loco. That one should come back, and we should send something to the NE to seek Aloha.
 
Some good thoughts there, Lord Parkin. I agree that Monarchy is a high priority tech at the moment.

OTOH we could start on Literature right after we finish Alphabet, and with marble we should have a good chance at the Great Library. It would give us 16 GPP meaning that we'll get several scientists quite early in the game. :eek:

mauer said:
*mumbles to theo "show off"*
What? :confused:
 
GL would be cool but it will take time and resources to develop the Marble and even then it costs 170 hammers. By the time we finish will be so glad to have two free scientists or would we rather have 5 axemen or something?

I know nobody wants to start a fight but it is a really effective way to win the game. Especially when others are building wonders.

Consider this example: After capturing barb city, send 4 axemen toward Aloha, build more in Ploughland and a few galleys in Wheel to ship them over.
 
I have a natural builder style in civ, but I can see your point. Actually I think a war against Loco might be a good move, since they don't seem to be very friendly and we know where they are.
 
Yeah, as I said in the other thread, Literature would be a good choice too. In fact, if we hook up the Marble with our next city, then I think it should definitely be our priority. It's more important right now in these early stages (IMHO) to get our research up and running properly, rather than to worry about sending in an attack. Besides, have you actually looked at the distance between us and Loco? By the time we send in a small invasion force by land, their army would have doubled in size and probably undergone a technological upgrade. Plus they would no doubt have a very high probability of spying our force as it approached their lands, thus giving them plenty of time to prepare for us. (Surprise is a key element against human players in MP.)

So, on that note, I think that right now it's more important for us to focus on getting a superb wonder like the Great Library in the near future, and then move on to beefing up our military significantly later on. That's my opinion anyway. ;)
 
Team Loco's capital seems to be rather close to ours by sea, maybe send in an naval invasion later on? (And be prepared to face a naval invasion too!)
 
Loco has not accepted the open borders agreement so our warrior way down south doesn't have anything to do except make the long walk home. Anyone have a better suggestion?

Warrior up north will explore outbound 2 more turns then head back, but maybe he should head home now, exploration up their is pretty tapped out and not likely to result in much gain for us.

We won the battle with barbs on the grassland hill but need 4 turns to heal. Then they can head NE and look for Aloha.

I kept the new Axe in Ploughland for right now because the warrior wouldn't be good enough if Loco's warrior declared war and tried to pillage some tiles.

Maybe we sould consider upgrading the other two warriors to axemen. We can certainly afford 1 and can do both with a slight science rate reduction.

Settler next turn, Clam city is the popular choice to settle, what will the name be?
 
By the way Aloha is now within our borders and has never responded to any of our requests for information. Some ideas are to cancel open borders in 7 turns (by which time our territory will be fully explored) or end it by declaring war but without attacking their warrior.
 
Chowderton for Clam City

Tell Aloha to cough up some data or we're at war.

Is there nothing else to explore down there?
 
I'd say not to declare war, but harbor feelings and prepare for war :D That way, at this distance we've got the possible surprise element.
 
We've given them open borders with nothing to gain in return? :eek: They'd better start filling out their side of their bargains soon... personally, I don't think it was wise to accept the open borders, but there you go... it's too late for that now. Got to work from where we are now. ;)
 
Has anyone here ever played BCLG (Aloha's captain) in a PBEM? I was looking at Regentman's spolier and BCLG is pretty tough. I'm not happy about it but I think we should declare war and kill their warrior.

The fact that they won't even return our calls suggest that they have already marked us as enemies probably just becuse we are closer than Loco.

Since I can't envision an attack on their territory (we don't even know where they are yet) We will just have to continue expanding and keep our millitary strong, while they will have to send their forces to attack us.

Best case: we force their hand before they really wanted to do this or maybe they decide its too expensive or problematic and we can make peace and earn some respect.

Worst case: Our growth is stiffled, Loco joins up against us and we are wiped out.
 
Been meaning to challenge him to a PBEM, but haven't had the chance yet. I believe DaveShack is currently in a game against him, IIRC.

Either way I'm not sure. We've trusted them this far, let's see what happens over the next 7 turns. We should make at least one more pointed and obvious effort to get them to communicate. If all we get is silence, or the slippery shoulder with no actual useful information again, then we should start considering a war with them. We should perhaps contact Loco on the turn of the attack (once our intentions are absolutely sure) to try to win their favour, or at least get them to stay neutral.
 
Explain to them that if they attack us, we're both skrewed up, and epsilon will be a run-away.
 
I'm in a PBEM with BCLG but it's still very early, we haven't met.

In the pitboss I'm hosting, BCLG knocked me out under conditions where he would have had me as an ally against someone he want to war with later. I think as a individual he'd probably honor committments, as long as he sees it as an actual obligation. He complied with a 10 turn warning agreement with grs in the same pitboss, and voluntarily paid reparations after pillaging another players conquored city during the resistance period.
 
Back
Top Bottom