Turn 85 - 900BC

akots

Poet
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All is going on well. Worker and warrior were loaded onto a galley and are travelling to Chrys. JT is venturing over the Iron Island to the second barbarian hut there. IMO, we can also try to look what is to the west of Iron island in the direction of the arrow. It would not be nice if C3B curragh would be able to get the possible contact first.
 

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Here is the picture of our mainland. If everything goes OK, we can whip barracks in TF next turn, receive Monarchy and start revolution. It would also be good if C3B can negotiate the route of their warrior so that he does not jam our worker movements. We can try to block the tiles we want with JT and workers, so no big deal. But still some inconvenience.
 

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This is the current score. We have acheived some major improvements over the preceding turns. However, this may be due to the Anarchy experienced by some teams on the other continent. And we are firmy third in most of Demographics.
 

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So... C3B knows we have Iron now.

I also think we should try and look out what we can see if we go west from the Island..

And, will cities starve during anarchy, or not? This is important. Because if they would, I suggest some whipping to be done to minimize the losses.
 
What worker?

And that would be good, really... do you think we should "forget" to warn them? :mischief:
 
Well, that wouldn't hurt them... :mischief:

Akots. are you suggesting a suicide galley from iron island in the direction of your arrow? Because I could see us doing that after the galley drops off the warrior and worker.
 
We haven't seen any barb horseman, I don't know what you are talking about :D

And a suicide galley sounds like good idea, we need to find the other continent.
 
That barb is fortified, so it won't attack that soon.

I think a suicide galley would be a smart move, since Charnel will have built a new galley in 4 turns.
 
I then consider we all agree on a suicide galley run. I'll try then to set it up. Direction is very important and it might be preferred to scout around with the galley first to determine if there are any adjacent sea/coast tiles.

Also, as you might already have noticed, there is a possibility of some landmass to the south of Rytty. I doubt it can be somewhat substantial but we can try to investigate it later on. May be it is just sea tile in the midst of ocean.

Also please keep in mind that we have 2 turns before Rytty finishes barracks and during this time we might still switch the town to the Great Lighthouse. IIRC, the poll showed that we don't want any Wonders right now though. I can try to enter Anarchy before the build is completed. It is allowed by the rules. We then can decide what to do and how to handle te situation.
 
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