Turn 90 - 775 BC

akots

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Still in Anarchy, not much to tell. It is a very frustrating set of turns.

Our brave sailors went west, revealed nothing and the galley died in the interturn. :sad:
 

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And this is C3B territory. Looks like there is an end to it soon and maybe some island to the west. SHould have sent the galley there. :sad:
 

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It is not a smilie IMHO, this :sad: thing, don't know how to call it properly. May by "crylie" or "sadlie" ...

The game is running away from us. I hope that gut feeling I have is wrong though but usually it is rather good in predicting things in Civ.
 
akots said:
The game is running away from us. I hope that gut feeling I have is wrong though but usually it is rather good in predicting things in Civ.

Running Away? I thought it was just coming together. :p
 
Gut is supposed to be about food? :lol:

Gut is telling mostly that we are agricultural and this might cover up for many things since it is the most powerful trait. However, we had slow expansion so far, our UU sucks since there are no barbs around, there are no additional contacts, and we are stuck with C3B who don't understand importance of harbors in Anarchy. Industrious trait has been rather useless so far and in general, its powers has been greatly reduced in C3C. We have terrible land and iron is in some remote hole on an island and we need to build 2 expensive harbors to connect it. And 7 turns of Anarchy may be quite unfortunate culmination of these circumstances.

Off topic, general metaphor about Civ3 games. Don't take this fruit of sick imagination seriously. I'm generally associating Civ3 game flow with a goddess-spider, which sits underground and grows with time. You have to feed this spider for it to grow. Each tribe nourishes the spider, feeds food, gold, human lives, and beakers with various liquids to that beast. The tribe with the largest spider eventually wins. The tribes who's spider is dead, loses the game. Well, to put it short, our spider is small and we are not taking good care of it. Otherwise, it looks OK on the outside. It is alive and eager to fight for us with other spiders. Once we let it out, it can even win once of twice but eventually, we will lose. C3B's spider is also not very impressive btw. :)
 
akots said:
I'm generally associating Civ3 game flow with a goddess-spider, which sits underground and grows with time. You have to feed this spider for it to grow. Each tribe nourishes the spider, feeds food, gold, human lives, and beakers with various liquids to that beast. The tribe with the largest spider eventually wins. The tribes who's spider is dead, loses the game. Well, to put it short, our spider is small and we are not taking good care of it. Otherwise, it looks OK on the outside. It is alive and eager to fight for us with other spiders. Once we let it out, it can even win once of twice but eventually, we will lose. C3B's spider is also not very impressive btw. :)
WHAT ???? :confused:

2 dead spiders are enough ;) (GCA and C3B ???)
 
I'm seeing coastline 2 tiles North-West of our most southern currah at the C3B north.

pitty about our galley. :( We should name that sea the sea of Brave explorers or something.

Btw. Can't currah's sail on sea tiles? Only coast tiles?
 
It might also be the other continent.

If it's an island, let's settle it and claim it before they discover it.
The agreement of no settlement in that direction was only concerning(dunno if that's the right word) settlemend on the continent, righht, not on islands?
 
The agreement of no settlement in that direction was only concerning(dunno if that's the right word) settlemend on the continent, righht, not on islands?

I think it include's islands to ,afterall we have an island and i don't think we would like C3B to have city's there.

Hopefully it is the other continent ,and we are the first one to reach the other civ's ,that would bring us into a very powerfull position.
 
Remember, after the anarchy let's pump settlers faster than what's safe.
 
akots said:
Off topic, general metaphor about Civ3 games. Don't take this fruit of sick imagination seriously. I'm generally associating Civ3 game flow with a goddess-spider, which sits underground and grows with time. You have to feed this spider for it to grow. Each tribe nourishes the spider, feeds food, gold, human lives, and beakers with various liquids to that beast. The tribe with the largest spider eventually wins. The tribes who's spider is dead, loses the game. Well, to put it short, our spider is small and we are not taking good care of it. Otherwise, it looks OK on the outside. It is alive and eager to fight for us with other spiders. Once we let it out, it can even win once of twice but eventually, we will lose. C3B's spider is also not very impressive btw. :)
Well... um... thanks for answering my question. :)
 
We would have to produce two kinds of stuff: 1)settlers and workers to claim whatever belongs to us and 2) veteran military (uncluding fleet) as many as our free unit support would allow. We have a bunch of regular warriors for MP already, no need to make more for now. Apart from this, since there are no more visible important luxuries and resources, just growing some muscle would be fine. After the unit support limit is reached, we can go for courthouses and may be a few markets.
 
I like that akots, :) but emphasis on settlers, please!
 
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