Preface 1:
I post this as very concerned citizen of Fanatica. I want to give my impressions on the "progress" we made in the last turnchat. I do not want to put any blame on individuals (e.g. the DP, the President, the ministers, or governors) or on the citizens who gave their instructions in the polls. But I feel the urge to communicate my impressions.
Preface 2:
In my last criticism I used words like "stupid" claiming absolute judgment. I am however happy to concede that there are lots of better Civ 3 players than me. Thus I will from now on make relative judgments like "I wouldn't do it".
Preface 3:
Another possible argument may be "this is too complicated for the democracy game". IMHO we should concentrate on making good game-play possible in our game.
Basis is the 250AD save.
Government
We researched republic 9 turns ago but are still despotism. I can't think of any justification for this, not even the war. There was no immediate danger, and republic is so much superior to despotism. And in republic we can cash-hurry units and improvements. I consider this as a huge wasted advantage we had on the AIs.
Cities
Deux Rivieres: I would have build the granary first.
Vandelay is building settlers and that is good.
Vo Mimbre: I would mm for growth until we reach pop 6.
Groton goes for culture which is good. I would build a library however.
Montpellier built a granary and is now on barracks. But what it needs is a culture building to get access to all the bonus grasslands. I would work the mined grassland for faster growth; the extra shield from the plains is lost to waste.
Huntington has switched from barracks to harbor and that is just as good to open trade routes to Egypt and Greece. I would work the mined tile to get it in 9 instead of 12 turns. Also I would have mined an additional tile before clearing jungle.
Sanction is building a settler which I wouldn't do, but it is acceptable; barely.
St. Octaviansburg is building a library which is good for our research and culture.
Mure built a worker which is good, is building walls which is also fine, and needs culture to avoid flipping. I would build a road N or E and then move some of the troops outside to avoid loosing them in case of a flip (as long as we are not under attack).
Santa Lucia is building another sword when I would build barracks first. And horsemen, not swords.
Cijam builds granary which is fine.
Raven's Flight builds a library which is good to expand vs. the Greeks and to get access to the fish. But I would never clear and mine the jungle and then not work it!
New Falcon's Haven builds a granary which is fine. But I would have improved the tiles worked.
Bootsville is in an excellent position. I would build barracks before units.
Cabaret Voltaire should get a library instead of a temple. It will be low on pop because of all the desert and the happiness is not needed.
Culture
Our culture is even weaker and we will have the risk of flips. Thus we need temples or libraries. I always advocate libraries since their science boost easily allows to have happiness by 10% more luxury slider while still researching faster. We are working on culture; slow, but we have started.
Military
Our military is weak compared to Babylon. That is not good. Especially since Babylon probably is in it's Golden Age and we only got one ally instead of many (see below). We build swords and that I would never do. We have 14 warriors waiting to be upgraded to swords. I would build horsemen later to be upgraded to knights. They are also faster and have the retreat capability vs. Babylonian bowmen. And we only have 3 now.
Workers
The Director of Infrastructure has classified the cities in priority classes which is good. However I would apply good judgment in addition.
Deux Riviers has 7 improved tiles, 2 more are mined, but has only pop 3. I would never ever do this, but send workers to road towards Cabaret Voltaire, improve New Falcon's Haven's tiles, clear jungle faster at Raven's Flight, road towards Mure.
Settling
Founding Cabaret Voltaire and Bootsville in my preferred positions obviously gets my approval.
Research and Trading
Our research for republic was successful. We now research feudalism which I would never done since it is a tech preferred by the AIs. If I do min research at the beginning of the Middle Ages, I always choose engineering, very often successful.
Formed an alliance with Russia vs. Babylon. We give Russia 6 gpt for the alliance.
I could hardly believe it when I saw this. The way I would have traded is
I post this as very concerned citizen of Fanatica. I want to give my impressions on the "progress" we made in the last turnchat. I do not want to put any blame on individuals (e.g. the DP, the President, the ministers, or governors) or on the citizens who gave their instructions in the polls. But I feel the urge to communicate my impressions.
Preface 2:
In my last criticism I used words like "stupid" claiming absolute judgment. I am however happy to concede that there are lots of better Civ 3 players than me. Thus I will from now on make relative judgments like "I wouldn't do it".
Preface 3:
Another possible argument may be "this is too complicated for the democracy game". IMHO we should concentrate on making good game-play possible in our game.
Basis is the 250AD save.
Government
We researched republic 9 turns ago but are still despotism. I can't think of any justification for this, not even the war. There was no immediate danger, and republic is so much superior to despotism. And in republic we can cash-hurry units and improvements. I consider this as a huge wasted advantage we had on the AIs.
Cities
Deux Rivieres: I would have build the granary first.
Vandelay is building settlers and that is good.
Vo Mimbre: I would mm for growth until we reach pop 6.
Groton goes for culture which is good. I would build a library however.
Montpellier built a granary and is now on barracks. But what it needs is a culture building to get access to all the bonus grasslands. I would work the mined grassland for faster growth; the extra shield from the plains is lost to waste.
Huntington has switched from barracks to harbor and that is just as good to open trade routes to Egypt and Greece. I would work the mined tile to get it in 9 instead of 12 turns. Also I would have mined an additional tile before clearing jungle.
Sanction is building a settler which I wouldn't do, but it is acceptable; barely.
St. Octaviansburg is building a library which is good for our research and culture.
Mure built a worker which is good, is building walls which is also fine, and needs culture to avoid flipping. I would build a road N or E and then move some of the troops outside to avoid loosing them in case of a flip (as long as we are not under attack).
Santa Lucia is building another sword when I would build barracks first. And horsemen, not swords.
Cijam builds granary which is fine.
Raven's Flight builds a library which is good to expand vs. the Greeks and to get access to the fish. But I would never clear and mine the jungle and then not work it!
New Falcon's Haven builds a granary which is fine. But I would have improved the tiles worked.
Bootsville is in an excellent position. I would build barracks before units.
Cabaret Voltaire should get a library instead of a temple. It will be low on pop because of all the desert and the happiness is not needed.
Culture
Our culture is even weaker and we will have the risk of flips. Thus we need temples or libraries. I always advocate libraries since their science boost easily allows to have happiness by 10% more luxury slider while still researching faster. We are working on culture; slow, but we have started.
Military
Our military is weak compared to Babylon. That is not good. Especially since Babylon probably is in it's Golden Age and we only got one ally instead of many (see below). We build swords and that I would never do. We have 14 warriors waiting to be upgraded to swords. I would build horsemen later to be upgraded to knights. They are also faster and have the retreat capability vs. Babylonian bowmen. And we only have 3 now.
Workers
The Director of Infrastructure has classified the cities in priority classes which is good. However I would apply good judgment in addition.
Deux Riviers has 7 improved tiles, 2 more are mined, but has only pop 3. I would never ever do this, but send workers to road towards Cabaret Voltaire, improve New Falcon's Haven's tiles, clear jungle faster at Raven's Flight, road towards Mure.
Settling
Founding Cabaret Voltaire and Bootsville in my preferred positions obviously gets my approval.
Research and Trading
Our research for republic was successful. We now research feudalism which I would never done since it is a tech preferred by the AIs. If I do min research at the beginning of the Middle Ages, I always choose engineering, very often successful.
Formed an alliance with Russia vs. Babylon. We give Russia 6 gpt for the alliance.
I could hardly believe it when I saw this. The way I would have traded is
- Greece gives 11g, wm for philosophy.
- We donate currency and construction to Greece.
- Greece gets free monotheism. This lowers the price, which was formerly too high.
- Greece gives monotheism for literature, 20g, contact with Babylon and India.
- Germany gives alliance vs. Babylon, 60g for contact w Greece, Egypt.
- Russia gives alliance vs. Babylon, 120g for contact w Greece, Egypt.
- Egypt gives 93g, wm for contact w Babylon.
- Greece gives alliance vs. Babylon, 20g for wm.
- India gives alliance vs. Babylon for ROP, polytheism, construction, 25g.
- Egypt gives alliance vs. Babylon for currency, philosophy, construction.
[/list=1] Thus instead of paying 120g for 1 ally, we get monotheism, 260g, 5 allies.
Please see my comments as input for the discussion to prepare for the next turnchat. The citizens will decide. The government will execute the will of the citizens. I will only comment.
Of course I am open to criticism on my criticism.