damnrunner
Deity
- Joined
- Oct 19, 2005
- Messages
- 2,004
We can assume they would upgrade though so it is really more like:
2 xbows
1 holkan
3 maces
Being on a hill, with 40% culture defenses, and a 5 turn fortification bonus for each unit we would not be able to take the city with a naval assault (of course if they are fools and don't upgrade - lets give it a go. But that won't happen). Should we land units and then attack they will have more time to upgrade units as well as to whip units which would also make taking the city unlikely.
This is why I say we go for the other cities and focus on pillaging. The CDZ beserkers will force Merlot to keep their capitol fairly well defended while we can ravage the island.
2 xbows
1 holkan
3 maces
Being on a hill, with 40% culture defenses, and a 5 turn fortification bonus for each unit we would not be able to take the city with a naval assault (of course if they are fools and don't upgrade - lets give it a go. But that won't happen). Should we land units and then attack they will have more time to upgrade units as well as to whip units which would also make taking the city unlikely.
This is why I say we go for the other cities and focus on pillaging. The CDZ beserkers will force Merlot to keep their capitol fairly well defended while we can ravage the island.