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Turn log: Turns 0-50

Discussion in 'Team Kazakhstan' started by Jimmy369, Dec 7, 2008.

  1. Sommerswerd

    Sommerswerd I never yielded

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    Pavlodar had 1 turn left on Musket, changed to Knight (7 Turns).
    Started windmill on Plainshill SW of Pavlodar
    Started Roading from Kyzylorda to Taraz
    Sent worker to Mine grasshill NW of Kyzylorda
    Sent Worker to Mine grasshill SW of Taraz/ NE of Kyzylorda
    Started cottage SW of Taraz

    Asked MS for 48 gold to stay at 100% tech
    1 turn left for Econ, Oxford (we need Gold from MS to stay at 100%)

    Cavalieros should get Steel this turn.
     
  2. cav scout

    cav scout The Continuum

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    Finished Econ and started Replaceable Parts-> We get it in four turns. We spend 50 gpt to run at 100% science and we have just over 200 saved (CAV gifted us some).

    We got the Great Merchant :) We can complete the trade mission in 7 turns if we want to, can't tell how much it will be worth yet.

    Finished Oxford in Haz, started frigate (3).

    Whipped Maoi in Atyrau, started barracks (2).

    Cav traded us Steel for Divine Right and gifted us a carrack to transport the GM (we need to gift it back when we are finished with it...or do we? ;)).
     
  3. cav scout

    cav scout The Continuum

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    Turn finished. We are poised to start the Golden Age and switch civics if we want to. Aktau is also ready to whip the temple for 1 pop if we want to.
     
  4. cav scout

    cav scout The Continuum

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    Used the Great Merchant to started a Golden Age. :D Then switched civics to Free Market and Theocracy and completed the turn.

    Finished 3 muskets, 1 knight and 1 longbow. Finished barracks in Atyrau, started workboat for the whales. Finished lighthouse in Petro, started barracks as a place holder- what should we build here?
     
  5. cav scout

    cav scout The Continuum

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    We finished a frigate, a pike, a musket and a knight. Started another frigate and 3 cannons. Ran 1 turn of science in Atyrau to finish Replaceable Parts a turn early, resumed workboat. Started Rifling, due in 4 turns if MS continues to give us gold (which I requested from HUSch).

    SANCTA has added a knight to their mobile stack E of TKY. The small stack NW has 1 axe, 1 spear and 1 longbow. New junk city named "Chai" discovered NW of TKY with 1 longbow for a garrison.
     
  6. cav scout

    cav scout The Continuum

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    Because of a border pop SANCTA was able to see our stack hidden behind Taraz. Moved these units to the SW of Taraz. Pav completed a knight, started a cannon. Changed the cannon build in Shym to a pike.
     
  7. cav scout

    cav scout The Continuum

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    Turn complete. SANCTA completed Taj and started a golden age. They got a great general off CAV's muskets. They also DoW'd MS and then declared peace... not sure what that was all about.

    Dragon tears is undefended. The knight to the north of it is wounded at 8.8 health. Zero garrison consists of 1 longbow, 1 elephant, 1 axe and 1 spear.
     
  8. cav scout

    cav scout The Continuum

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    Finished turn. Completed a pike, frigate and 2 cannons. Working 4 priests in Aktau- great person in 4 turns. Moved our caravel up and back to get a peak at Phoenix Mountain- it's lightly defended. SANTCA is slightly higher than us on the power graph.
     
  9. cav scout

    cav scout The Continuum

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    MS gifted us music and CAV gifted us Nationalism and traded maps. Finished Rifling, started Mil Tradition (4 turns at 100%). Set science to 0%. Finished a frigate in Haz, started barracks (1). Switch to a spy in Kzyl and finished it in 1 turn, resumed the cannon (3).
     
  10. cav scout

    cav scout The Continuum

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    Switched to Nationalism and drafted in Pav, Osk and Shym. :) Finished cannon in Pav, started a new one. Barracks in Haz will take an additional turn now since we are out of bureau. Sancta workers moving away from Zero to go chop near Chai. Playing cat and mouse with their caravel.
     
  11. cav scout

    cav scout The Continuum

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    Next turn, details in the tactics and strategy thread.
     
  12. cav scout

    cav scout The Continuum

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    Screens of our cities (same turn as above). Haz finishes barracks, starts frigate. Atyrau finishes cannon, starts cannon. Taraz finishes pike, starts cannon. Baikonur finishes forge, starts lighthouse.
     
  13. cav scout

    cav scout The Continuum

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    Razed Zero :mwaha:

    Moved the stack towards TKY and reinforced it. It now consists of 14 redcoats, 8 cannons, 3 knights, 3 pikes, 1 elephant and 2 workers.

    Moved a spy to check out Dragon Tears- its empty. Moved other spy next to TKY.

    Drafted in Aktau and Atyrau. Upgraded chariot in Taraz to a knight.

    Reduced defenses in Phoenix mountain with 2 frigates. Moving the main fleet towards Haz to put it outside sancta visual range.

    Spawned a great prophet in Aktau :)

    Running 0% to build cash. Military Tradition is the holding tech.
     
  14. cav scout

    cav scout The Continuum

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    Moved the stack 1N (so it is 1SE from TKY). Blockading and reducing defenses in Phoenix with our frigates. Running 100% science for Mil Trad in 4 more turns. Finished cannon in Aktau, started another cannon. Finished Barracks in Petro, started forge.
     
  15. cav scout

    cav scout The Continuum

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    Ended up taking TKY at the cost of 1 cannon. I didn't want them to do another draft or promote the 1 redcoat they had there. Taking the city also opened the borders up a bit so CAV can join our stack.

    Garrisoned TKY with 4 redcoats (one slightly wounded), 3 pikes and 1 Elephant. This should be enough to repel any desperate attempt to retake the city with a river crossing. Put the rest of our main stack (10 redcoats, 7 cannons, 3 knights) on the hill 1E of the city. Moved up our follow on stack of 7 redcoats, 5 cannons and a knight. Moved our spy to check out Chai, its undefended. The other spy is sitting on Dragon Tears.

    Founded Confu shrine. Drafted in Taraz and Petro. Completed drydock in Haz, started galleon.
     
  16. cav scout

    cav scout The Continuum

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    Our Spy at DT got captured. Gifted TKO to CAV for a few turns. CAV gifted us 6 knights. Moved our stacks closer to DT. Moved a redcoat from Haz to Petro and upgraded the Petro LB to a redcoat. Moved one of our frigates next to Phoenix 1W to block their new galley.
     
  17. Sommerswerd

    Sommerswerd I never yielded

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    We missed our turn but it seems like most of the teams are ready to quit anyway.

    We had alot of builds finish. I ordered a Stock Exchange in Hazrate, Cannons, Rifles, and theatres almost everywhere as well as one forge... Just in case we end up continuing...

    We are now ahead in score by 6 points:eek: and control the Eastern half of the Continent. So technically if Cavalieros retires... we win yaaa! We also have a chariot that could take SANCTAs capital in 2 turn if necessary.

    We have 20 Rifles and 23 Redcoats as well as many other soldiers.
     

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