Turn-plan

HUSch

Secret-monger
Joined
Nov 23, 2005
Messages
2,440
Location
Germany
The plan for turn 129
1. EI 2 attacks barb and go then again direction army point.
2. The missio from Sirius goes at EI and the ship goes to Achenar
3. Toch waits til EC has roaded, then go at the founding tile and chop
4. Pindi goes at the marked tile (silk)
5. at Achenar the worker (at forest) chop
6. The units from army point goes south.
7. LP goes south at hill to road
8. Nob goes in the near of army point, so that 1 unit (best Treb) from there can enter. I would also change another unit with 1 cat at Nobody; when Nob start return, then only with 2 cats on board.
9. Enterprise should move in the blockade-region 1-2 tiles west, after moving, order blockade
10. Sirius build settler

11. We must decide which units goes at EI2, they must go (if they aren't there) to the army point (and which point we choose).

12. I would like the wb at Prokyon go to Achenar.
 
The new turn is up. I have not moved anything. My comments/understanding of HUSch's plan:

Turn 129:

1. The barb galley attacked EI 2 and lost. EI 2 goes 1S + 3SE.
2. The missionary in Sirius boards EI 1. EI 1 goes 3E to Achernar. Should the maceman at Achernar (Iris) board EI 1?
3. T. Claudius finishes road, and Toch then moves 1NW and starts to chop.
4. pindicator is already at the silk tile (with full movement left). pindicator starts a road?
5. caveman1917 (at Achernar) chops the tile where he is standing.
6. The units 1W of Arcturus (1 mace, 3 cats, 1 treb) move to "Point of Army" on the SW coast of Bode.
7. Lord Parkin moves 1S to the copper hill and starts a road.
8. The East Indiaman Nobody moves to 1SW of "Point of Army" on Bode and then the treb boards onto Nobody. The last part of this instruction confuses me:

I would also change another unit with 1 cat at Nobody; when Nob start return, then only with 2 cats on board.

Are you saying have a cat disembark from Nobody and move another unit (maceman, crossbow, pike) on board the ship? Nobody would then have 2 trebs, 1 cat, and a soldier. I'm not sure why you say "only 2 cats".

9. Enterprise moves 1SW + 2W and then goes into blockade mode.
10. Sirius is already building a settler (done next turn).
11. There is a mace, crossbow, pike, and treb at the Point of Army. Astraea (crossbow) is 1E on the hill. The mace, 2 cats, and treb 1W of Arcturus will be there this turn. We can also move the maceman in Arcturus (Orion) there this turn. Should we do that?
12. The work boat at Procyon's 2nd clams moves NW toward Achernar.

I would only add:

13. Where is Mariner moving? West?

Any city micro that needs to be changed?
 
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