A few things
FIRST: Provide more time (this way you can make them harder to get and it won’t be as rushed/RNG)
Age Progress for Exploration milestones is 5-10-20 which means 60 turn age length (200-4-*35)… it should be 5-10-10 for a nice 100 turn age length (200-4-*25)…that way there is time for some accomplishments (adjust civic+tech costs to compensate)
SECOND: make Exploration game mechanics really work different.
Treasures Resources… should NOT be provided to your empire when you improve the tile. Instead Every settlement that has improved Treasure resources should Generate Treasure Convoys.
If you have a Trade route to a foreign Settlement with Treasure resources it will generate Trade Convoys for you (and a Lot of Gold for them)
They then must be cashed in at your Capital to provide you with 8 turns of access to the resources. (if it is from one of your Settlements you also get a gold bonus)
You get points for any cashed in at your Capital that were from
-any Distant Land Settlements. (2 points each)
or
-a Foreign Homeland Settlement on another continent (1 point each)
And Increase the points to say 50-70
And then to make sure that it’s not as map size dependent
The Convoys get a movement bonus if they started the turn in your territory
Naval +Embarked units should also get some significant speed boosts (after Shipbuilding II they should all move ~6)
Religion
Converting a settlement should require a missionary charge AND some Influence. The Influence cost would depend on the local religious “pressures” based on Relics in connected settlements, policies and history.(pressure would accumulate over time)
Those Relics should NOT be awarded on first conversion of special targets but only after the special target was your religion for X turns.(10-20?)
Then boost the level required up, move some away from the civics tree (instead they can give some effects that boost keeping/spreading your religion.. and a lot of those should be moved to the Religion Tree)
Science….just make it harder…have it at 50+ (since 50+ requires actual work)
Military…Fairly good as is, maybe give 2 point for conquered Homeland original Capitals or Holy cities. and beef it up to 15
FIRST: Provide more time (this way you can make them harder to get and it won’t be as rushed/RNG)
Age Progress for Exploration milestones is 5-10-20 which means 60 turn age length (200-4-*35)… it should be 5-10-10 for a nice 100 turn age length (200-4-*25)…that way there is time for some accomplishments (adjust civic+tech costs to compensate)
SECOND: make Exploration game mechanics really work different.
Treasures Resources… should NOT be provided to your empire when you improve the tile. Instead Every settlement that has improved Treasure resources should Generate Treasure Convoys.
If you have a Trade route to a foreign Settlement with Treasure resources it will generate Trade Convoys for you (and a Lot of Gold for them)
They then must be cashed in at your Capital to provide you with 8 turns of access to the resources. (if it is from one of your Settlements you also get a gold bonus)
You get points for any cashed in at your Capital that were from
-any Distant Land Settlements. (2 points each)
or
-a Foreign Homeland Settlement on another continent (1 point each)
And Increase the points to say 50-70
And then to make sure that it’s not as map size dependent
The Convoys get a movement bonus if they started the turn in your territory
Naval +Embarked units should also get some significant speed boosts (after Shipbuilding II they should all move ~6)
Religion
Converting a settlement should require a missionary charge AND some Influence. The Influence cost would depend on the local religious “pressures” based on Relics in connected settlements, policies and history.(pressure would accumulate over time)
Those Relics should NOT be awarded on first conversion of special targets but only after the special target was your religion for X turns.(10-20?)
Then boost the level required up, move some away from the civics tree (instead they can give some effects that boost keeping/spreading your religion.. and a lot of those should be moved to the Religion Tree)
Science….just make it harder…have it at 50+ (since 50+ requires actual work)
Military…Fairly good as is, maybe give 2 point for conquered Homeland original Capitals or Holy cities. and beef it up to 15
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