Military:
We upgraded most of our horsemen to knights which is good. We did not deploy any swords to Finklewink or Almaren, which I would have done. I would have called back our galleys immediately after they made contact with Persia and England. Now we have a dire lack of naval units and I personally do not value the exploration of sea tiles high enough to offset this. I would also upgrade the last horseman to knight, the spears to pikes and move warriors to barrack cities in order to have the option of "immediate" upgrade.
Trading:
The pre-turn trades were successful. The major blunder was letting the incense deal expire with Greece. This costs us 2 happiness points in market cities and wracks havoc to their happiness and thus productivity.
Diplomacy:
IMHO we now should establish embassies with all civs.
Settling:
No more settling was done. I personally might have taken the risk to ship a settler/escort to the new worlds trying to "secure" gems.
Slider:
I have no idea whatsover why we don't employ a scientist but 3 taxmen and waste 10% on science. This costs us 38gpt.

Build Queues, Micromanagement:
The following opinions are just this: my opinions.
Deux Rivieres
I would mine the gras in order to free the hill for Vo Mimbre.
Vandelay
needs another mined mountain SWW. Will build university after cathedral.
Vo Mimbre
is another still very poorly treated city. It had absolutely no need of a temple before an aqueduct. Last time I said "It is in dire need of 3 more mines. The jungle should be cleared and irrigated." I completely fail to understand why the jungle clearing and irrigation was done (absolutely useless for now) and not the mines. Major major blunder.
Groton
After finishing the Forbidden Palace, I would have favored growth over production. Since we lost the incense, I might have switched the market to library, but that's no hard feeling.
Montpellier
is not growing because it uselessly employs a taxman. This guy should work a mine. Next might be knight or university.
Huntington
had no need for a temple before an aqueduct, but people didn't listen. Even more useless to work now on a granary. Aqueduct is the way to go. Or galley for the war against Egypt.
Mr. Roger's Neiberhood
did not need the temple. Still urgently needed are barracks to allow upgrades and fast healing of units. I would never build the granary now under construction. I completely fail to understand why workers clear the jungle tile. I would have irrigated the grasland, mined the hill, roaded the forest to trigger wltkd. If(!) clearing jungle, I would have selected one of the already roaded tiles with dyes instead of the plain jungle. Major blunder.
Sanction
has another useless jungle clearing going on: It's culture will grow in 3 turns. I would have improved the then workable plains and grass instead.
St. Octaviansburg
was set back by producing a settler for the benefit of Fanatica. Still catching up.
Mure
is working on another worker. IMHO very bad. It needs wltkd to fight flip risk. After roading the flood plains, it needs a mine on the iron mountain. Urgently. And instead of the worker, it should be switched to barracks. Even more urgently.
Santa Lucia
built a temple not needed. I would not build the regular pike. I would build an aqueduct. Or barracks. Or library.
Cijam
has all the food it needs and more. On loosing the incense, I might have switched it to temple from market. It also needs more mines.
Raven's Flight
needs a temple after the aqueduct.
Finklewink
should have built a worker first. Cutting the forest would have made up for the delay.
New Falcon's Heaven
was neclected. I said "needs its remaining plains irrigated" but it was not done. Since we lost the incense, mm to work the mountain because we otherwise grow into unhappiness. After the market it needs a temple.
Acheron
built the catapult, works on the worker. Good. Afterwards another catapult.
Bootsville
did not build a library but barracks. Well acceptable. After the bonus grasland, the hill should get a mine and road.
Cabaret Voltaire
is on its way.
Almaren is weak. 2 warriors don't help.
Ooligaria
is likely to switch to aqueduct and afterward temple, market. It also needs another mined mountain SEE.
Ville de Buisson
build granary. No complaint.
Grand Bricolage
would never get the granary from me. It needs culture to acess the fish (library). I would also have built a worker first to improve the tiles worked.
Internal
builds library and needs more shields from mines. Maybe market afterwards.
Vandopolis
got culture from the temple and expanded vs. Chittagong. Good. I would not build a granary, but likely more workers to fight the jungle.
Liebling
is building another pike without having barracks. I would never do it. I would irrigate SEE to stipulate growth.
Anarchyisgodville
builds another granary I would not build. It should get culture vs. New Berlin.
We upgraded most of our horsemen to knights which is good. We did not deploy any swords to Finklewink or Almaren, which I would have done. I would have called back our galleys immediately after they made contact with Persia and England. Now we have a dire lack of naval units and I personally do not value the exploration of sea tiles high enough to offset this. I would also upgrade the last horseman to knight, the spears to pikes and move warriors to barrack cities in order to have the option of "immediate" upgrade.
Trading:
The pre-turn trades were successful. The major blunder was letting the incense deal expire with Greece. This costs us 2 happiness points in market cities and wracks havoc to their happiness and thus productivity.
Diplomacy:
IMHO we now should establish embassies with all civs.
Settling:
No more settling was done. I personally might have taken the risk to ship a settler/escort to the new worlds trying to "secure" gems.
Slider:
I have no idea whatsover why we don't employ a scientist but 3 taxmen and waste 10% on science. This costs us 38gpt.



Build Queues, Micromanagement:
The following opinions are just this: my opinions.
Deux Rivieres
I would mine the gras in order to free the hill for Vo Mimbre.
Vandelay
needs another mined mountain SWW. Will build university after cathedral.
Vo Mimbre
is another still very poorly treated city. It had absolutely no need of a temple before an aqueduct. Last time I said "It is in dire need of 3 more mines. The jungle should be cleared and irrigated." I completely fail to understand why the jungle clearing and irrigation was done (absolutely useless for now) and not the mines. Major major blunder.
Groton
After finishing the Forbidden Palace, I would have favored growth over production. Since we lost the incense, I might have switched the market to library, but that's no hard feeling.
Montpellier
is not growing because it uselessly employs a taxman. This guy should work a mine. Next might be knight or university.
Huntington
had no need for a temple before an aqueduct, but people didn't listen. Even more useless to work now on a granary. Aqueduct is the way to go. Or galley for the war against Egypt.
Mr. Roger's Neiberhood
did not need the temple. Still urgently needed are barracks to allow upgrades and fast healing of units. I would never build the granary now under construction. I completely fail to understand why workers clear the jungle tile. I would have irrigated the grasland, mined the hill, roaded the forest to trigger wltkd. If(!) clearing jungle, I would have selected one of the already roaded tiles with dyes instead of the plain jungle. Major blunder.
Sanction
has another useless jungle clearing going on: It's culture will grow in 3 turns. I would have improved the then workable plains and grass instead.
St. Octaviansburg
was set back by producing a settler for the benefit of Fanatica. Still catching up.
Mure
is working on another worker. IMHO very bad. It needs wltkd to fight flip risk. After roading the flood plains, it needs a mine on the iron mountain. Urgently. And instead of the worker, it should be switched to barracks. Even more urgently.
Santa Lucia
built a temple not needed. I would not build the regular pike. I would build an aqueduct. Or barracks. Or library.
Cijam
has all the food it needs and more. On loosing the incense, I might have switched it to temple from market. It also needs more mines.
Raven's Flight
needs a temple after the aqueduct.
Finklewink
should have built a worker first. Cutting the forest would have made up for the delay.
New Falcon's Heaven
was neclected. I said "needs its remaining plains irrigated" but it was not done. Since we lost the incense, mm to work the mountain because we otherwise grow into unhappiness. After the market it needs a temple.
Acheron
built the catapult, works on the worker. Good. Afterwards another catapult.
Bootsville
did not build a library but barracks. Well acceptable. After the bonus grasland, the hill should get a mine and road.
Cabaret Voltaire
is on its way.
Almaren is weak. 2 warriors don't help.
Ooligaria
is likely to switch to aqueduct and afterward temple, market. It also needs another mined mountain SEE.
Ville de Buisson
build granary. No complaint.
Grand Bricolage
would never get the granary from me. It needs culture to acess the fish (library). I would also have built a worker first to improve the tiles worked.
Internal
builds library and needs more shields from mines. Maybe market afterwards.
Vandopolis
got culture from the temple and expanded vs. Chittagong. Good. I would not build a granary, but likely more workers to fight the jungle.
Liebling
is building another pike without having barracks. I would never do it. I would irrigate SEE to stipulate growth.
Anarchyisgodville
builds another granary I would not build. It should get culture vs. New Berlin.