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Turns 100 to 109

Teal Torpedo
Spoiler :

106_TT.jpg



Evaackkian Express
Retracing it's route; no image.

Northwest, centered on Ninhursag-Ki
Spoiler :

106_NW.jpg



Northeast, centered 2N of Tower of Babel
Spoiler :

106_NE.jpg



Southeast, centered 2SE of Freedom Central
Spoiler :

106_SE.jpg



Southwest, centered 2S of Citadel of Ur
Spoiler :

106_SW.jpg



Zoomed Out, centered 1E of Kremlin
Forgot to take this picture.
 
City Status
  1. Freedom Central (5): settler in 2.
  2. Thessauronicleus (5): settler (11) -> settler in 5.
  3. Kazgungudom (6): palace in 55.
  4. Thombreil (7): galley in 6.
  5. Fortress of Meleet (6): barracks in 3.
  6. Kremlin (2): settler (12) -> settler in 10.
  7. Citadel of Ur (2): barracks in 8.
  8. Tower of Babel (3): library in 3.
  9. Ishme-Shamash (5): barracks in 2 (one geek).
  10. Weltonspolt (4): library -> rEW in 3 (placeholder, need to check notes).
  11. Teal domination (7): galley in 7 (one geek).
  12. Ninhursag-Ki (4): courthouse in 9.
  13. Azzura Coast (4): harbor in 9.
  14. Lake Port (5): courthouse in 64, (one geek).
  15. Marad-Dur (3): courthouse in 24.
  16. Sugar-Free Wheaties (4): aqueduct in 4.
  17. FreeToes (3): aqueduct in 19.
  18. Coastal Geeks (5): library in 7.
  19. Liberty Bell (4): library in 6.
  20. TuTuba (3): harbor in 49.
  21. Cat Ballou (2): worker (W042) -> worker in 10.
  22. Freehand (3): worker in 4.
  23. Chicago XIII (1): barracks in 36.
  24. Farkle Liberation (1): worker (W043) -> worker in 10.
  25. Numenor (1): harbor in 53.
  26. Vista-Free (2): worker in 4.
  27. Jungle-Free (1): worker in 5.
  28. Ellis Island (1): harbor in 55.
  29. Worry-Free (1): worker in 8.

Cities to build on this landmass: 1, 2, 3, 4, 5, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 and 19.
One tile islands to the north to settle: 7 and 8. Done!
Cities to build to the Southeast: 6, 19 and 20.
Total cities to build: 14
Settlers in production : 4 (Freedom Central, Thessauronicleus, Kremlin, and Tower of Babel).
Workers in production: 5 (Cat Ballou, Freehand, Farkle Liberation, Vista-Free and Jungle-Free).

Military Status
04 Settlers
43 Workers
04 Galley
07 Enkidu Warriors

Military Support
Total Units: 58
Allowed Units: 33
Cost per Turn: 50 gpt

Compared to BABE we are weak.
Compared to The Council we are weak.


Buildings
2 granaries (Freedom Central and Thessauronicleus)
8 libraries (Thombriel, Fortress of Meleet, Kremlin, Ishme-Shamash, Teal domination, Azzura Coast, Sugar-Free Wheaties and Weltonspolt).

Unit moves
Naval
Evaackkian Express (NW-ish of Numenor): S, S and SE, heading to Vista-Free to pick up Settler10.
Teal Torpedo (SW-ish of Maryann of BABE): W, SW and S, all coastal.
Friends of Meleet (SE-ish of Fortress of Meleet): with EW06 and Settler09 aboard; fortifies in the mid-ocean coastal tile.
Triumph of Teal (2SE of Fortress of Meleet): SW, W and SW.

Military(* = new orders)
Enkidu Warrior02 (forted 3NW-2N of Chicagao XIII): fortified, guards W003 and W010 in the jungle to the NW.
Enkidu Warrior03 * (in Freehand): W, W and N, into Vista-Free.
Enkidu Warrior04 (2NE of Vista-Free).
Enkidu Warrior05 (on City Dot #10).
Enkidu Warrior06 (aboard Friends of Meleet).
Enkidu Warrior07 * (SE-S of Kremlin): E, E and N.
Enkidu Warrior08 * (2SW of Freedom Central): E, E and E.

Settlers
Settler09 (aboard Friends of Meleet).
Settler10 (SE of Marad-Dur): N, N and N, heading to Vista Free to load into Evaackian Express and sail norhtwards.
Settler11 (new in Thessauronicleus): N, N and N, heading to City Dot #9 on the tip of the north east coast.
Settler12 (new in Kremlin): NW, NW and NW, heading to City Dot #4.

Workers (* = new orders)
W001 * (W of Kazgungudom): SE and S, to join W004, W018 and W023 in moutain work.
W002 (NE of Freedom Central): with W014 and W026, clear jungle, finish in 3.
W003 (3NW-2N of Chicagao XIII): with W010, clear jungle, finish in 1.
W004 * (SW-S of Kazgungudom): with W023, joined by W018, on gem mountain, road, finish in 1.
W005 * (S ofNinhursag-Ki): with W040, NW, onto forest Spice SW of Ninhursag-Ki, to road.
W006 (2S of Kazgungudom): with W037 on a gem mountain, road, finish in 2.
W007 * (S of Liberty Bell): with W030 and W035, chops, finish in 2.
W008 (NE of Worry-Free): with W011 and W036, drain marsh, finish in 5.
W009 * (NE of Vista-Free): joins W039, road, finish in 3.
W010 (3NW-2N of Chicagao XIII): with W003, clear jungle, finish in 1.
W011 (NE of Worry-Free): with W008 and W036, drain marsh, finish in 5.
W012 * (NW of Kremlin): with W028, SE, SE and SE, to join W033 on the mountain NW of Freedom Central.
W013 (W of Vista-Free): with W016, irrigate, finish in 1.
W014 (NE of Freedom Central): with W002 and W026, clear jungle, finish in 3.
W015 * (NW of Liberty Bell): N, irrigate, finish in 4.
W016 (W of Vista-Free): with W013, irrigate, finish in 1.
W017 * (2S of Citdal of Ur): with W031 and W032, mine, finish in 6.
W018 (W of Kazgungudom): joins W004 and W023 on mountian road, finish in 1.
W019 (in Citadel of Ur): begins chop, finish in 2.
W020 (N of Azzura Coast): mine, finish in 1.
W021 * (W-SW of Fortress of Meleet): E and E, to joine W027 and W029.
W022 (SE of Jungle-Freer): with W038, SW, irrigate, finish in 1.
W023 * (SW-S of Kazgungudom): with W004, joined by W018, on gem mountain, road, finish in 1.
W024 (NW-N of Chicago XIII): with W041, drain marsh, finish in 7.
W025 (SE of Marad-Dur): SW, mine the horse, finish in 5.
W026 (NE of Freedom Central): with W002 and W014, clear jungle, finish in 3.
W027 * (SE of Fortress of Meleet): with W029, road, finish in 2.
W028 * (NW of Kremlin): with W012, SE, SE and SE, to join W033 on the mountain NW of Freedom Central.
W029 * (SE of Fortress of Meleet): with W027, road, finish in 2.
W030 * (S of Liberty Bell): with W007 and W035, chop, finish in 2.
W031 * (2S of Citdal of Ur): with W017 and W032, mine, finish in 6.
W032 * (2S of Citdal of Ur): with W017 and W031, mine, finish in 6.
W033 (NW of Freedom Central): mountain road, finish in 6.
W034 * (2W of Freedom Central): E and NE, to join W033 in mountain work.
W035 * (S of Liberty Bell): with W030 and W007, chop, finish in 2.
W036 (NE of Worry-Free): with W008 and W011, drain marsh, finish in 5.
W037 (NW-N of FreeToes): joined by W006, mountain road, finish in 2.
W038 (SW of Jungle-Free): with W022, SW, irrigate, finish in 1.
W039 * (NE of Vista-Free): joined by W009, road, finish in 3.
W040 * (S ofNinhursag-Ki): with W005, NW, onto forest Spice SW of Ninhursag-Ki, to road.
W041 (NW-N in Chicago XIII): joined by W024, drains the marsh, finish in 6.
W042 * (new in Cat Ballou): SW, SW and SW, to help in marsh/jungle operations.
W043 * (new in Farkle Liberation): SE, S and SW, to help in marsh/jungle operations.

Domestic Issues
Monotheism in 2 turns.
330 gold, +26 gpt
40% science
20% luxuries
40% taxes
01 Iron is connected.
03 Horses are connected.
02 Gems are connected.
03 Spices are connected (up 1).

General Notes and Plans
Settler10 is heading to Vista-Free to load into Evaackkian Express and off NW to settle.
Will send EW03 with Settler10.

Triumph of Teal will ship chain with Friends of Meleet to the SE.

Teal Torpedo moves along the coast.
Friends of Meleet, with Settler09 and EW06 aboard, ends in a sea tile.

:hmm:

The Northwest coast of Babe looks a lot like our Northwest coast. What do you think?
 
Teal Torpedo
Spoiler :

107_TT.jpg



Evaackkian Express
Retracing it's route; no image.

Northwest, centered on Ninhursag-Ki
Spoiler :

107_NW.jpg



Northeast, centered 2N of Tower of Babel
Spoiler :

107_NE.jpg



Southeast, centered 2SE of Freedom Central
Spoiler :

107_SE.jpg



Southwest, centered 2S of Citadel of Ur
Spoiler :

107_SW.jpg



Zoomed Out, centered 1E of Kremlin
Spoiler :

107_ZoomOut.jpg

 
Domestic
Spoiler :

107_Domestic.jpg



Victory Conditions
Spoiler :

107_Victory.jpg



Top 5 and Demographics
Spoiler :

107_Top5.jpg



Trading: The Council
Spoiler :

107_Council.jpg



Trading: BABE
Spoiler :

107_Babe.jpg

 
City Status
  1. Freedom Central (5): settler in 1.
  2. Thessauronicleus (5): settler in 4.
  3. Kazgungudom (6): palace in 54.
  4. Thombreil (7): galley in 5.
  5. Fortress of Meleet (7): barracks in 2.
  6. Kremlin (2): settler in 9.
  7. Citadel of Ur (2): barracks in 4.
  8. Tower of Babel (3): library in 1.
  9. Ishme-Shamash (5): barracks in 1 (one geek).
  10. Weltonspolt (4): rEW -> courthouse in 19.
  11. Teal domination (7): galley in 6 (one geek).
  12. Ninhursag-Ki (4): courthouse in 8.
  13. Azzura Coast (4): harbor in 8.
  14. Lake Port (5): courthouse in 63, (one geek).
  15. Marad-Dur (3): courthouse in 23.
  16. Sugar-Free Wheaties (4): aqueduct in 3.
  17. FreeToes (3): aqueduct in 18.
  18. Coastal Geeks (5): library in 6.
  19. Liberty Bell (4): library in 5.
  20. TuTuba (3): harbor in 48.
  21. Cat Ballou (2): worker in 9.
  22. Freehand (3): worker in 3.
  23. Chicago XIII (1): barracks in 35.
  24. Farkle Liberation (1): worker in 9.
  25. Numenor (1): harbor in 52.
  26. Vista-Free (2): worker in 3.
  27. Jungle-Free (1): worker in 4.
  28. Ellis Island (1): harbor in 54.
  29. Worry-Free (1): worker in 7.

Cities to build on this landmass: 1, 2, 3, 4, 5, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 and 19.
One tile islands to the north to settle: 7 and 8. Done!
Cities to build to the Southeast: 6, 19 and 20.
Total cities to build: 14
Settlers in production : 4 (Freedom Central, Thessauronicleus, Kremlin, and Tower of Babel).
Workers in production: 5 (Cat Ballou, Freehand, Farkle Liberation, Vista-Free and Jungle-Free).

Military Status
04 Settlers
43 Workers
04 Galley
07 Enkidu Warriors

Military Support
Total Units: 58
Allowed Units: 35
Cost per Turn: 46 gpt

Compared to BABE we are weak.
Compared to The Council we are weak.


Buildings
2 granaries (Freedom Central and Thessauronicleus)
8 libraries (Thombriel, Fortress of Meleet, Kremlin, Ishme-Shamash, Teal domination, Azzura Coast, Sugar-Free Wheaties and Weltonspolt).

Unit moves
Naval
Evaackkian Express (W of Numenor): SE, SE and SE, ending N of Vista-Free. Settler10 and EW03 climb aboard.
Teal Torpedo (SW-ish of Maryann of BABE): SW and SW, trying to avoid a Babe galley.
Friends of Meleet (2SE of Fortress of MeleetreeToes): with EW06 and Settler09 aboard; fortifies in the mid-ocean coastal tile.
Triumph of Teal (E of FreeToes): S, S and S, ending in a sea tile.

Military(* = new orders)
Enkidu Warrior02 (forted 3NW-2N of Chicagao XIII): fortified, guards W003 and W010 in the jungle to the NW.
Enkidu Warrior03 * (in Vista-Free): N into Evaackkian Express.
Enkidu Warrior04 (2NE of Vista-Free).
Enkidu Warrior05 (on City Dot #10).
Enkidu Warrior06 (aboard Friends of Meleet).
Enkidu Warrior07 * (N of Freedom Central): N, N and NE.
Enkidu Warrior08 (in Thessauronicleus).

Settlers
Settler09 (aboard Friends of Meleet).
Settler10 * (SE of Marad-Dur): N, NE and N, loading into Evaackian Express to sail norhtwards.
Settler11 * (in Thombriel): N, N and NW, heading to City Dot #9 on the tip of the north east coast.
Settler12 * (SW of Marad-Dur): NW, NW and W, heading to City Dot #4.

Workers (* = new orders)
W001 * (SW-S of Kazgungudom): with W004, W018 and W023, mine, finish in 5.
W002 (NE of Freedom Central): with W014 and W026, clear jungle, finish in 2.
W003 * (3NW-2N of Chicagao XIII): with W010, raod, finish in 2.
W004 * (SW-S of Kazgungudom): with W001, W018 and W023, mine, finish in 5.
W005 * (SW ofNinhursag-Ki): with W040, forest Spice road, finish in 3.
W006 (2S of Kazgungudom): with W037 on a gem mountain, road, finish in 1.
W007 (S of Liberty Bell): chops, finish in 1.
W008 (NE of Worry-Free): with W011 and W036, drain marsh, finish in 4.
W009 (NE of Vista-Free): with W039, road, finish in 2.
W010 * (3NW-2N of Chicagao XIII): with W003, road, finish in 2.
W011 (NE of Worry-Free): with W008 and W036, drain marsh, finish in 4.
W012 * (2 SE of Kremlin): with W028, E, to join W033 and W034 on the mountain NW of Freedom Central.
W013 * (W of Vista-Free): SE and E, to road and irrigate.
W014 (NE of Freedom Central): with W002 and W026, clear jungle, finish in 2.
W015 (N-NW of Liberty Bell): N, irrigate, finish in 3.
W016 * (W of Vista-Free): SE, SE and S, to road and irrigate.
W017 (2S of Citdal of Ur): with W031 and W032, mine, finish in 5.
W018 * (SW-S of Kazgungudom): with W001, W004 and W023 mine, finish in 5.
W019 (NW of Citadel of Ur): begins chop, finish in 1.
W020 * (N of Azzura Coast): road, finish in 6.
W021 * (SE of Fortress of Meleet): with W029, mine, finish in 3.
W022 * (S of Jungle-Freer): NW onto jungle.
W023 * (SW-S of Kazgungudom): with W004, W001 and W018, mine, finish in 5.
W024 (NW-N of Chicago XIII): with W041, drain marsh, finish in 6.
W025 (S of Marad-Dur): SW, mine the horse, finish in 4.
W026 (NE of Freedom Central): with W002 and W014, clear jungle, finish in 2.
W027 (SE of Fortress of Meleet): with W029, road, finish in 1.
W028 * (2SE of Kremlin): with W012, E, to join W033 and W034 on the mountain NW of Freedom Central.
W029 * (SE of Fortress of Meleet): with W021, mine, finish in 3.
W030 * (S of Liberty Bell): with W035, road, finish in 2.
W031 (2S of Citdal of Ur): with W017 and W032, mine, finish in 5.
W032 (2S of Citdal of Ur): with W017 and W031, mine, finish in 5.
W033 * (NW of Freedom Central): joined by W034, mountain road, finish in 3.
W034 * (NW of Freedom Central): joins W033 in mountain, road, finish in 3.
W035 * (S of Liberty Bell): with W030, road, finish in 2.
W036 (NE of Worry-Free): with W008 and W011, drain marsh, finish in 4.
W037 * (NW-N of FreeToes): mine, finish in 18.
W038 * (S of Jungle-Free): NW onto jungle.
W039 (NE of Vista-Free): with W009, road, finish in 2.
W040 * (SW ofNinhursag-Ki): with W005, forest Spice road, finish in 3.
W041 (NW-N in Chicago XIII): with by W024, drains the marsh, finish in 5.
W042 * (E of Jungle-Free): SW and W, onto jungle tile.
W043 * (E of Jungle-Free): SW and W, onto jungle tile.

Domestic Issues
Monotheism in 1 turns.
356 gold, +71 gpt
20% science (down 20%)
20% luxuries
60% taxes (up 20%)
01 Iron is connected.
03 Horses are connected.
04 Gems are connected.
02 Spices are connected.

General Notes and Plans
Settler10 and EW03 load into Evaackkian Express, ready to sail to the NW.

Triumph of Teal will ship chain with Friends of Meleet to the SE.

Teal Torpedo moves along the coast, her way blocked by a Babe galley.

Friends of Meleet, with Settler09 and EW06 aboard, fortified in a mid-ocean coastal tile.

Settler11 is three turns away from City Dot #9; four turns away from building a new city.
Settler12 is two turns away from City Dot #4; three turns away from building a new city.

We see green borders to the SE of the 11 tile island to the SE.

Next Turn Builds
  • 01 Settler (Freedom Central)
  • 01 Library (Tower of Babel)
  • 01 Barracks (Ishme-Shamash)
 
Snooping
Spoiler :

108_SE11TileIsland.jpg



Teal Torpedo
Spoiler :

108_TT.jpg



Evaackkian Express
Retracing it's route; no image.

Northwest, centered on Ninhursag-Ki
Spoiler :

108_NW.jpg



Northeast, centered 2N of Tower of Babel
Spoiler :

108_NE.jpg



Southeast, centered 2SE of Freedom Central
Spoiler :

108_SE.jpg



Southwest, centered 2S of Citadel of Ur
Spoiler :

108_SW.jpg



Zoomed Out, centered 1E of Kremlin
Spoiler :

108_ZoomOut.jpg

 
Domestic
Forgot to get the image. :(


Victory Conditions
Spoiler :

108_Victory.jpg



Top 5 and Demographics
Spoiler :

108_Top5.jpg



Trading: The Council
Spoiler :

108_Council.jpg



Trading: BABE
Spoiler :

108_Babe.jpg

 
We learn Monotheism, begin Theology (22 turns, at the start of the turn)

City Status
  1. Freedom Central (4): settler (13) -> settler in 4.
  2. Thessauronicleus (6): settler in 4.
  3. Kazgungudom (6): palace in 53.
  4. Thombreil (7): galley in 4.
  5. Fortress of Meleet (7): barracks in 1.
  6. Kremlin (2): settler in 8.
  7. Citadel of Ur (2): barracks in 3.
  8. Tower of Babel (3): library -> granary in 20.
  9. Ishme-Shamash (5): barracks -> vHorse in 8 (one geek).
  10. Weltonspolt (4): courthouse in 18.
  11. Teal domination (7): galley in 5 (one geek).
  12. Ninhursag-Ki (4): courthouse in 7.
  13. Azzura Coast (4): harbor in 7.
  14. Lake Port (6): courthouse in 62, (two geeks).
  15. Marad-Dur (3): courthouse in 22.
  16. Sugar-Free Wheaties (4): aqueduct in 2.
  17. FreeToes (4): aqueduct in 11.
  18. Coastal Geeks (5): library in 5.
  19. Liberty Bell (4): library in 4.
  20. TuTuba (3): harbor in 47.
  21. Cat Ballou (2): worker in 8.
  22. Freehand (3): worker in 2.
  23. Chicago XIII (1): barracks in 34.
  24. Farkle Liberation (1): worker in 8.
  25. Numenor (1): harbor in 51.
  26. Vista-Free (2): worker in 2.
  27. Jungle-Free (1): worker in 3.
  28. Ellis Island (1): harbor in 53.
  29. Worry-Free (1): worker in 6.

Next Turn Builds
  • 01 Barracks (Fortress of Meleet)

Cities to build on this landmass: 1, 2, 3, 4, 5, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 and 19.
One tile islands to the north to settle: 7 and 8. Done!
Cities to build to the Southeast: 6, 19 and 20.
Total cities to build: 14
Settlers in production : 4 (Freedom Central, Thessauronicleus, Kremlin, and Tower of Babel).
Workers in production: 5 (Cat Ballou, Freehand, Farkle Liberation, Vista-Free and Jungle-Free).

Military Status
05 Settlers
43 Workers
04 Galley
07 Enkidu Warriors

Military Support
Total Units: 59
Allowed Units: 35
Cost per Turn: 48 gpt

Compared to BABE we are weak.
Compared to The Council we are weak.


Buildings
2 granaries (Freedom Central and Thessauronicleus)
9 libraries (Thombriel, Fortress of Meleet, Kremlin, Ishme-Shamash, Teal domination, Azzura Coast, Sugar-Free Wheaties, Weltonspolt and Tower of Babel).
1 barracks (Ishme-Shamash)

Unit moves
Naval
Evaackkian Express (N of Vista-Free): with Settler10 and EW03 aboard, NW, NW and NW.
Teal Torpedo (SW-ish of Maryann of BABE): SE, SE and SW, with a Babe galley blocking our way.
Friends of Meleet (SE-ish of FreeToes): with EW06 and Settler09 aboard; fortifies in the mid-ocean coastal tile.
Triumph of Teal (E of FreeToes): S and SE, ending in the same tile as Friends of Meleet.

Military(* = new orders)
Enkidu Warrior02 (forted 3NW-2N of Chicagao XIII): fortified, guards W003.
Enkidu Warrior03 (aboard Evaackkian Express).
Enkidu Warrior04 (2NE of Vista-Free): fortifies.
Enkidu Warrior05 (forted on City Dot #10).
Enkidu Warrior06 (aboard Friends of Meleet).
Enkidu Warrior07 * (2SW of Ishme-Shamash): moves into Ishme-Shamash and fortifies.
Enkidu Warrior08 * (in Thessauronicleus); fortifies.

Settlers
Settler09 (aboard Friends of Meleet).
Settler10 (aboard Evaackian Express).
Settler11 * (in Ishme-Shamash): NW, NW and N, heading to City Dot #9 on the tip of the north east coast.
Settler12 * (SW of Jungle-Free): W, heading to City Dot #4.
Settler13 * (new in Freedom Central): W, W and W, heading to City Dot #10.

Workers (* = new orders)
W001 (SW-S of Kazgungudom): with W004, W018 and W023, mine, finish in 4.
W002 (NE of Freedom Central): with W014 and W026, clear jungle, finish in 1.
W003 * (3NW-2N of Chicagao XIII): road, finish in 1.
W004 (SW-S of Kazgungudom): with W001, W018 and W023, mine, finish in 4.
W005 (SW ofNinhursag-Ki): with W040, forest Spice road, finish in 2.
W006 * (2S of Kazgungudom): joins with W037, mine, finish in 9.
W007 * (S of Liberty Bell): with W030, irrigates, finish in 2.
W008 (NE of Worry-Free): with W011 and W036, drain marsh, finish in 3.
W009 * (NE of Vista-Free): road, finish in 1.
W010 * (3NW-2N of Chicagao XIII): S, to road for City Dot #10.
W011 (NE of Worry-Free): with W008 and W036, drain marsh, finish in 3.
W012 * (NW of Freedom Central): joins W033 and W034, mountain road completed.
W013 * (WW of Vista-Free): road, finish in 3.
W014 (NE of Freedom Central): with W002 and W026, clear jungle, finish in 1.
W015 (N-NW of Liberty Bell): N, irrigate, finish in 2.
W016 * (E of Cat Ballou): road, finsih in 3.
W017 (2S of Citdal of Ur): with W031 and W032, mine, finish in 4.
W018 (SW-S of Kazgungudom): with W001, W004 and W023 mine, finish in 4.
W019 * (NW of Citadel of Ur): chop completed, road, finish in 3.
W020 (N of Azzura Coast): road, finish in 5.
W021 * (SE of Fortress of Meleet): with W029, joined by W027, mine, finish in 2.
W022 * (SW of Jungle-Freer): with W038, W042 and W043, clear jungle, finish in 6.
W023 (SW-S of Kazgungudom): with W004, W001 and W018, mine, finish in 4.
W024 (NW-N of Chicago XIII): with W041, drain marsh, finish in 5.
W025 (S of Marad-Dur): SW, mine the horse, finish in 3.
W026 (NE of Freedom Central): with W002 and W014, clear jungle, finish in 1.
W027 * (SE of Fortress of Meleet): joins W021 and W029, mine, finish in 2.
W028 * (NW of Freedom Central): mines, finish in 18.
W029 * (SE of Fortress of Meleet): with W021, joined by W027 mine, finish in 2.
W030 * (S of Liberty Bell): joins W007, irrigate, finish in 2.
W031 (2S of Citdal of Ur): with W017 and W032, mine, finish in 4.
W032 (2S of Citdal of Ur): with W017 and W031, mine, finish in 4.
W033 (NW of Freedom Central): joined by W034, mountain road, finish in 2.
W034 (NW of Freedom Central): joins W033 in mountain, road, finish in 2.
W035 * (S of Liberty Bell): road, finish in 1.
W036 (NE of Worry-Free): with W008 and W011, drain marsh, finish in 3.
W037 * (NW-N of FreeToes): joined by W006, mine, finish in 9.
W038 * (SW of Jungle-Free): with W022, W042 and W043, clear jungle, finish in 6.
W039 * (NE of Vista-Free): mine, finish in 12.
W040 (SW ofNinhursag-Ki): with W005, forest Spice road, finish in 2.
W041 (NW-N in Chicago XIII): with by W024, drains the marsh, finish in 4.
W042 * (SE of Jungle-Free): with W022, W038 and W043, clear jungle, finish in 6.
W043 * (SW of Jungle-Free): with W022, W038 and W042, clear jungle, finish in 6.

Domestic Issues
Theology in 8 turns.
427 gold, -4 gpt
50% science (up 30%)
20% luxuries
30% taxes (down 30%)
02 Iron is connected (up one, near Vista-Free).
03 Horses are connected.
04 Gems are connected.
03 Spices are connected (up one, not sure where).

General Notes and Plans
Evaackkian Express sails to the NW.

Triumph of Teal joins Friends of Meleet to the SE.

Teal Torpedo moves along the coast, her way blocked by a Babe galley.

Friends of Meleet, with Settler09 and EW06 aboard, fortified in a mid-ocean coastal tile.

Settler11 is two turns away from City Dot #9; three turns away from building a new city.
Settler12 is one turn away from City Dot #4; two turns away from building a new city.
Settler13 heads to City Dot #10. Ship chaining to the NW would be great, and safe, but we're not set up to do that. It will take us two more turns to reach the shores of that island. Another turn to explore/unload, and then at least three turns to get back to Vista-Free. We have galleys in production, but they won't finish in time to help send a second settler to the NW. By the time Evaackkian Express returns to Vista-Free, between six and eight turns from now, we should have another settler ready to load aboard.

We have our first barracks and we started a vHorse, just to boost our offense. A vMace would have been better, but I don't remember seeing it as an option. I'll check next turn.

We are learning Theology at a slight negative gpt, losing 4 gpt. We have two cities that will be built in the next three turns, so we should soon be back into the black on our net income. It will take us 8 turns to learn Theology so the most we lose is 32 gold from 427.
 
Teal Torpedo
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Teal Torpedo Zoomed Out
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Evaackkian Express
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Northwest, centered on Ninhursag-Ki
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Northeast, centered 2N of Tower of Babel
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Southeast, centered 2SE of Freedom Central
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Southwest, centered 2S of Citadel of Ur
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Zoomed Out, centered 1E of Kremlin
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Domestic
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Victory Conditions
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Top 5 and Demographics
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Trading: The Council
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Trading: BABE
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