Seidrik_The_Gray
Seidrik The Gray
- Joined
- Jun 26, 2006
- Messages
- 1,160
Faction Government Civics
Upon creation a faction must choose one of the following government civics. The chosen government civic must be available in-game for the faction to be eligible to be prime faction*. The faction can not change the government civic choice during the duration of the faction's life. Any constitution or rules the faction creates must be based on the government civic. Following the government are two penalty civics. A faction can not make use of the penalty civics associated with it's government civic.
Despotism (changed to more of a "theocracy" for role-play elements):
Country is ruled by a High Priest and various lower Priests.
SlaveryHereditary Rule
Free religion
Country is ruled by a King/Queen and various Princes.
NationhoodRepresentation:
Emancipation
Country is ruled by an elected senate.
SlaveryPolice State:
State Property
Country is ruled by the military.
Free SpeechUniversal Suffrage:
Pacifism
Country is ruled directly by the people.
VassalageRebellions
Theocracy
Every 2 weeks the country choses whether to enter anarchy. If the majority of people chose the enter anarchy the current prime faction loses it's spot and a poll goes up to decide which of the opposing factions will take it's spot.
* A faction could choose a government civic which is not yet available in-game as a role-playing vehicle to advocate research or wonder builds to make the desired government avaialble.
According to the above only the Government Civic is unchangeable!!!
So, we should be free to change all other civics, except the Government one during a term, unless we want to change the rules.
Again, I ask why a Despotism cannot be Beurocratic? Wouldn't Free Market or Free Speach make more sense?