turtle ships not being able to cross oceans

monkeymcbain

Chieftain
Joined
Mar 9, 2012
Messages
62
kind of annoying... if youre leading the tech race as Korea its hard to get the circumnavigation bonus as you have to wait till frigates/privateers to cross the oceans. Meaning you usually arent the 1st to host the WC either

Or you try and send an embarked unit into the abyss...
 
kind of annoying... if youre leading the tech race as Korea its hard to get the circumnavigation bonus as you have to wait till frigates/privateers to cross the oceans. Meaning you usually arent the 1st to host the WC either

Or you try and send an embarked unit into the abyss...

It kind of sucks a bit but fortunately your units can do the job. Send 3-4 scouts around the world. Unless you pop a great admiral...
 
You could tech to navigation if it is that important to you. Turtle ships are really strong and shouldn't be able to cross oceans.

Korea being at a disadvantage for founding WC makes sense given its isolationist type of culture IRL.
 
There is no circumnavigation bonus in Civ5, only an achievement, if we talk about the same thing (X has proven that earth was round or smothing like this). I guess the bonus was in CIV (+1 movment?) but I never played it.

I can't say about the turtle ship, I don't have the Korean DLC, at first I agree it's a kind of handicap for this for not having a ocean-crossing vessel until navigation. Embarked scouts have a limited sight radius and Admirals are defensless (damn barbarian triremes if turn is finished on a coastal tile) and cannot be automated.

But Korea was released during vanilla time, and Galleasses were introduced in G&K. Perhaps Turtle Ship should have became a Galleass replacement?

Edit: perhaps a unique bonus à la Ironclad? Speed and sight reduced by half on ocean tiles.
 
Ah well. It's a trade off for playing what's generally agreed to be one of the strongest civs.

Turtle ships are even stronger now than they used to be. IIRC, they used to be ranged and only their melee strength was increased, so they were simply very tough, but didn't hit very hard. Now, they are melee ships, so the increased melee strength works on both offense and defense. They are very strong in their era and can take coastal cities with ridiculous ease.
 
In this way that makes sense. But as I said I never played, I don't really realize how powerful are the trebuchet UU and the UA
 
There is no circumnavigation bonus in Civ5, only an achievement, if we talk about the same thing (X has proven that earth was round or smothing like this). I guess the bonus was in CIV (+1 movment?) but I never played it.

OP is referring to the announcement every game about who is first to circumnavigate the world and not the achievement.

Yup, bragging rights only with no benefit with Civ V. It's leftover code from Civ IV. (Which actually can easily be moded in XML back on)
Yes, in Civ IV, that civ got +1 movement for naval units.
 
Turtle ship is literally the destroyer of anything, 36 :c5strength:! So, Turtle Ship is far far better than it's counterparts.

You can capture any cities with a few Turtle Ship. In my current Ottoman campaign I captured many Turtle Ships and taking Korean cities one by one with support of a few ranged ships.
 
The turtle ship isn't that OP because it is not able to cross oceans since it replaces the caravel and is able to inflict good damage to privateers.
 
Circumnavigation in itself does indeed give nothing, but it kinda, sorta comes with founding the WC which is even a larger bonus than in Civ4
 
Circumnavigation in itself does indeed give nothing, but it kinda, sorta comes with founding the WC which is even a larger bonus than in Civ4

For a human it would; but chances are that the AI with the high naval flavor isn't one with the flavor that wants to discover Printing Press early.
 
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