I have fun challenge idea for Monarch+:
Always research techs in one column before going to next one.
Always build first cheap buildings (prioritize +production).
This means you will have bit outdated units compared to AI, but you can build more units than AI.
AI has problems with building chains and units, that can place buildings/resources.
As eras progresses it should be easier to win, as you get more and more buildings, that AI never touches.
I posted tricks to maximize production
Set "Hills/Forests" settings to max.
- Build city with >5 hills (set hills to max before starting game), its nicer if they have
giving features on them.
- Build
giving improvements first.
- Place citizens on tiles that gives most
.
- Focus on
giving buildings first.
Especially on your second and later cities.
Additionally you can maximize production by picking certain civics, religions and traits (impure traits + negative traits for adventurous ones).
Some corporations can boost production too, but that is for midgame (Standard Ethanol + Great Farmer =








).
There are production increasing (great) specialists.
You can farm captives and use slavery for even more
You could try Kation's spacemap or normal mapscript.
I'm not sure, if you would fare here better in 1000 turn speed or 4000 turn speed.
Units travel relatively faster compared to tech progression in slower speeds.
Essentially you would have to maintain peace in early part of game, and then you probably could start tearing AI in Medieval - Modern era.
Also you have to rely more on espionage, criminals, promotions and so on.
Always research techs in one column before going to next one.
Always build first cheap buildings (prioritize +production).
This means you will have bit outdated units compared to AI, but you can build more units than AI.
AI has problems with building chains and units, that can place buildings/resources.
As eras progresses it should be easier to win, as you get more and more buildings, that AI never touches.
I posted tricks to maximize production
Set "Hills/Forests" settings to max.
- Build city with >5 hills (set hills to max before starting game), its nicer if they have

- Build

- Place citizens on tiles that gives most

- Focus on

Especially on your second and later cities.
Additionally you can maximize production by picking certain civics, religions and traits (impure traits + negative traits for adventurous ones).
Some corporations can boost production too, but that is for midgame (Standard Ethanol + Great Farmer =










There are production increasing (great) specialists.
You can farm captives and use slavery for even more

You could try Kation's spacemap or normal mapscript.
I'm not sure, if you would fare here better in 1000 turn speed or 4000 turn speed.
Units travel relatively faster compared to tech progression in slower speeds.
Essentially you would have to maintain peace in early part of game, and then you probably could start tearing AI in Medieval - Modern era.
Also you have to rely more on espionage, criminals, promotions and so on.
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