bernie14
Filter Manipulator
i attached a not in game tested version of your kf with fixed length (means 22 frames) and informtation for the Rifle_Springfield node to fit to your soldiers position (to work the weapons should be like in the vanilla infantry nif a child of the Rifle_Springfield and not of the hand bone)
the kf that u modified worked perfectly in game with the vanilla infantry nif and changing the names of the files like u said, thanks
i apologize for my ignorance, but how did u do it?....i have studied/compared the changes u made in the kf file, i have studied your animation tuts in both blender and nifskope and i cannot figure out somethings.....i notice an extra NiTransformInterpolator, but i cant seem to add one as a child to the NiControllerSequence, also, i noticed the extra Controlled Block for the Rifle_Springfield node, but i tried to increase the Num Controlled Blocks to 22, as u instruct in one of your tuts, but i dont get an empty block
do i have hope or should i just stick to skinning