PPQ_Purple
Purple Cube (retired)
- Joined
- Oct 11, 2008
- Messages
- 5,764
What do you mean by "insert audio entries"? Do you mean like copy the files or is there something more to do like XML/Python work? Like describe the process for me step by step.This is why I'm especially happy that AND2 has it's own launcher that can handle other optional things too, like enabling/disabling modules and automatically audio entries of modules into mod audio defines. But this launcher is not universal: It should work with other mods but has certain features hardcoded that will cause confusion at least.
View attachment 579039
So it would be really handy if someone could create a universal launcher that can:
I don't really want to make it a request but maybe someone would like to do it...
- launch the mod in which folder it is added
- enable/disable modules
- insert audio entries of modules
- (maybe) select which dll should be active (copy it from a subfolder to Assets folder)
Because what you describe sounds eminently doable. I might just give it a crack. No promises though. Either way though a full list of desired features would be a good start. So if anyone has any ideas post them up. And than I'll se if I can take the project on when I see them all.
And no, I can't take the time to look at every individual mod's custom launcher in existence. That's the one thing I really don't have the time for. Hence my request that you request features.
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