Tweak, or not?

dreadhead7

Peacemonger
Joined
May 23, 2001
Messages
422
Location
Denver, Colorado, USA
I was wondering people's opinions of playing around with the rules.txt file. Is it something that you do, or do you think that it's a form of cheating.
I occasionally play around with it. Sometimes I adjust terrain values such as food or production. Sometimes I go in and change the names of some of the leaders and their forms of address. I don't do anything serious, and I always keep a backup of the original rules.txt file.

If this topic has been discussed before--oops, sorry!

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"Shake the world beneath your feet up"
--Johnny Clegg
 
No,not at all.That is one of the great features of the game.The ability to cutomize or change just about anything from unit abilities to terrain graphic gives civ2 a limitless life pretty much.

Any comparison games or "records" should be done on original rules.txt of course
 
Yes, tweak the rules. That's why its there and easy to edit. I myself tweak and change road values, corruption from capital etc.
 
In the Fantastic Worlds version (I think it's 2.7.8), there is space at the end of the techs for 10 more and also space for 11 new units.
I add in new techs like magnetic pulse and particle beam, gravitic drive etc. and new units such as energy shield and plasma cannon.
I make the prereq for SS Module = Gravitic Drive so that space ships are harder to build.
It's also interesting to raise the attack and defence strengths of units incrementally, so that technology has a greater benefit. For example, a tank has Att = 15, Def = 10. A plasma cannon has Att = 30, Def = 9, so it's like a super howitzer.
I also make gods with super attack and defence which cost about 1000 shields to build, but are fun to use at the end of the game. It's interesting fighting a legion of AI gods with a few of your own.
 
I use it to tweak some scenario's I downloaded here.

For example: I downloaded Al-Andalus (one of the greatest scenario's ever, to my idea). Playing the game I found that enemy cannon were to difficult to kill with knights. Therefor I lowered the defence value and I think ( it's a long time ago) I also altered hitpoints. I found it a bit ridiculous to lose a knight on a type of gun that fires about five times a day. What do the knights do? Wait with the charge until the gun is ready to fire?
 
It can be great fun changing the rules, but you do need to be careful which ons you change and stick within certain parameters or you can get some very odd outcomes. There is a great paper on this somewhere.(anybody know the link?)
On one occasion I created some extreme hardcase new units linked to new techs and restricted it sothat only one civ could research and build, then I started a game as that civ and really kicked butt. However, I think that counts as cheating, but it was fun. Now I stick to changes that are universal in effect.
 
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