Tweaking the game

Trinity

Brains, Beauty & st b*tch
Joined
May 6, 2002
Messages
313
Location
Pacific Northwest
Now I've done it. I've fallen into the bottomless pit of game tweaking.

First it was road movement = 4; Combat experience (C/R/V/E) = 2/4/5/6. No problems. No game imbalance.

Now it's governments.

I was really PO'd that during my last game under democracy, corruption was 50-95% in cities outside of a 12 tile radius of my Capitol and Forbidden Palace. We discussed this in a previous thread. If that were the case, Hawaii and Alaska would be far more corrupt than Washington DC, where in RL it is the other way around. I couldn't get anything built in the outlying cities.

I was thinking about trying communal corruption with all the other benefits (and WW) of democracy to sort of even the corruption out a bit and make it more realistic.

Or just switching the WW to low. What do you guys think?
 
Corruption under Democracy is ONE BIG JOKE with Firaxis. According to their "logic", Alaska and Hawaii should indeed be cesspools of corruption being so far from the capital. Corruption can at least be limited with the slider in the Editor, and changing the number of optimum cities, and making other improvements corruption reducers.

We are all trying to make in more realistic.

Check out some mods on the Mods forum for ideas.

And Edit, Edit. You couldn't do worse than Firaxis. That especially applies to resources and unit strengths.

BTW, my elites are at 7.

Oh yes, the irony of corruption is that the AI insists on building towns ALL OVER the place on any crappy piece of land. It could never be productive in part due to distance from the capital. But someohow the AI keeps up with the human. How? It cheats.
 
Originally posted by Zouave
Corruption under Democracy is ONE BIG JOKE with Firaxis. According to their "logic", Alaska and Hawaii should indeed be cesspools of corruption being so far from the capital. Corruption can at least be limited with the slider in the Editor, and changing the number of optimum cities, and making other improvements corruption reducers.

I would like to reduce the corruption specifically for democracy and republic, but not across the board. I would like to make corruption communal in both these governments, but at nuisance level in republic and minimal in democracy. At the same time I would like to leave it as is in all the rest. But I see no way of doing this in the editor.

I've also dropped fascism in this game I'm trying. I'm using the definition of fascism supplied by Benito Mussolini himself. The Corporation is the prerequisite since Mussolini mentioned the necessity of corporations in its definition. It really requires nationalism AND corporation.

Draft rate = 3
Corruption = rampant (observation from study of Italy, Germany, and Spain)
Free units as communism
Military police as communism
Hurry = forced labor
Maintenance but no tile bonuses or penalties
Standard worker rate

I don't know if any AI will use it, but it's there.
 
That fascism you were talking about seems like communism but with "rampant" corruption instead of "communal". Is there any other difference?
 
Originally posted by Trinity
If that were the case, Hawaii and Alaska would be far more corrupt than Washington DC, where in RL it is the other way around. I couldn't get anything built in the outlying cities.

How did Hawaii build the naval base at Pearl Harbor? With a huge investment from the federal treasury. Corruption is just a word chosen by the gamemakers to indicate that most cities will be net drains on the treasury. You can build anything you want in the outlying cities. Just spend some money.
 
Originally posted by slothman
That fascism you were talking about seems like communism but with "rampant" corruption instead of "communal". Is there any other difference?

Gamewise I see this as the only difference. With rampant corruption, productivity is centered around the capitol and forbidden palace, rather than spread more evenly throughout the empire. It is not a good form of government, otherwise there would be countries using it today. It is good for a small empire to rapidly build a military over a short time, but not for a large empire to sustain production. It is a government based upon greed for money and power. In practice, it is worse than a monarchy.

The shortcomings of the game make it impossible to use military type police units in addition to police stations in cities to help with corruption. That would be possible under fascism, but not possible in the game.
 
Originally posted by Trinity

I was really PO'd that during my last game under democracy, corruption was 50-95% in cities outside of a 12 tile radius of my Capitol and Forbidden Palace. We discussed this in a previous thread. If that were the case, Hawaii and Alaska would be far more corrupt than Washington DC, where in RL it is the other way around. I couldn't get anything built in the outlying cities.

As a Washingtonian, I object to that remark. Excuse me while I go deposit my check from the Washington Tourist board and various politcal action committees:D
 
Originally posted by Trinity
...It is good for a small empire to rapidly build a military over a short time, but not for a large empire to sustain production. It is a government based upon greed for money and power. In practice, it is worse than a monarchy....
For these reasons, you should change the rush option from pop. to money and perhaps up the number/effectiveness of military police. You need to distinguish this form of government from communism in game terms to make it effective.


Originally posted by Trinity
I was really PO'd that during my last game under democracy, corruption was 50-95% in cities outside of a 12 tile radius of my Capitol and Forbidden Palace. We discussed this in a previous thread. If that were the case, Hawaii and Alaska would be far more corrupt than Washington DC, where in RL it is the other way around. I couldn't get anything built in the outlying cities.
Where on this scale of corruption do you place Louisiana? From my personal experience (I grew up in Oklahoma), Louisiana is the most corrupt state in the union! They even had a previous governor who not only publicly flaunted his mistress (unlike our last president who couldn't even get away with a simple bj), but was also very upfront about putting his cronies in positions of power, and 'selling' state contracts to his supporters... at least the crooks in Washington D.C. try to hide it when they break the law! <grin>
 
If I measured the corruption in all of my cities, it turns out that it was 25% as the average. Zero in the capitol and Forbidden Palace cities and around 1-5% in the surrounding cities.

If we were to apply that 25% corruption equally across all cities, I think it would be more realistic. It would reflect bureaucracies inherent in all communities.

New game: Now to figure out how to get off the continent I'm on and expand more. War with England is out of the question. I've got the equivalent of the bloody Amazon jungle to get through, and it seems that half the world is down there.
 
Originally posted by DiggaJigga
Also how do I change Chieftain from my Avatar? I play Regent.

After you post an "x" amount of times, you will be given the option to change what is written there on the same screen as you choose the avatar. I believe that the magic number is 10 but I have been wrong on some rare occasions, like anytime my wife says so;)
 
Originally posted by DiggaJigga
Trinity: What changes have you made to A/D/M stats if any??

I upped road movement to 4, and added one to sea movement (all units except galley). Doubled the range of the cruise missile. Doubled range of stealth bombers to allow for in-flight refuling (i know I'm going to pay for this one). Increased A/D for marines to 9/9/1 -- our Marine Corps is tough: first in, last out, and they usually suffer the fewest % casualties compared to army (no offense). Combat experience 2/4/5/6. Barbarians to raging. I figured that since Galleons are upgradable to Transports, I'd make Frigates and Man 'o Wars upgradable to Destroyers. Swordsmen are upgradable to musketmen. Should be interesting.

The other 3 nations are on another continent. I can't get to it with Galleys (lost 2 trying, but must have come close). So for now the AI is playing it's own little game over there. I'm in a Monarchy now building my infrastructure getting ready for Democracy (again) or Republic.

I've occupied the entire northern continent down to the isthmus where I dropped a city at the narrowest point giving me the equivalent of the Panama Canal, and have the spice resources at the north part of what I'm calling the Amazon. Now getting ready to build a decent size navy as soon as I get the Frigate.
 
I like the way you have modded the marines, I always felt that the Marine is a "luxury unit", meaning that they are nice to have but not necessary or useful in the modern age. I have been playing around with the editor and am trying to find a way to edit units without making the game too easy. I currently have the Marines modded at 10/8/1 so that they would be more effective against civs that have alot of Infantry. I might try the 9/9/1 because I fell that the Marines are too powerful at 10/8. Thanks for the different perspective.
 
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