intutama
Warlord
- Joined
- Dec 8, 2012
- Messages
- 117
Hello everyone,
I have two ideas for mods that I'd like:
1. 95% Combat guarantee
This mod would prevent a unit with >95% chance of combat from dying. The unit can still be wounded, but it just can't die. Naturally units with <5% would not be able to win a combat. I finally decided to try to make such a mod after my CR5 elephant lost against a wandering catapult
2. New unit Pirate Hunter
This is a unit available along galleys, it would be a little bit cheaper and weaker but would have a bonus against barbarian (reach same combat chances as barbarian vs warrior) and cannot hold units.
Do you have tutorials etc. which show how to do this? I suppose for 2. (new unit) it really shouldn't be difficult. For 1. I'm afraid there's some hacking involved, so here maybe you have ideas how to start...
PS: while I have no experience with modding, I do work as SW developer, in case this is relevant.
I have two ideas for mods that I'd like:
1. 95% Combat guarantee
This mod would prevent a unit with >95% chance of combat from dying. The unit can still be wounded, but it just can't die. Naturally units with <5% would not be able to win a combat. I finally decided to try to make such a mod after my CR5 elephant lost against a wandering catapult

2. New unit Pirate Hunter
This is a unit available along galleys, it would be a little bit cheaper and weaker but would have a bonus against barbarian (reach same combat chances as barbarian vs warrior) and cannot hold units.
Do you have tutorials etc. which show how to do this? I suppose for 2. (new unit) it really shouldn't be difficult. For 1. I'm afraid there's some hacking involved, so here maybe you have ideas how to start...
PS: while I have no experience with modding, I do work as SW developer, in case this is relevant.