Two things I hate...

Comraddict

C.IV
Joined
Aug 2, 2003
Messages
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Location
Iowa
1. only up to 5 planets per sun. Our solar system has that many useable.
2. Planar, 2D star map: who says that all systems have to be in one plane?
 
3-D star maps make peoples' brains hurt!
Some very early games had them (can't recall their names right now) which was cool, but made the game quite difficult.
Also, I don't think one can put hexes into a 3-D environment...
 
Of the five planets, typically only one or two will ever be colonizable, so I feel this is a moot point.

MOO3 had 3D star maps as did as Ascendency, these were two of the worst 4X games ever. (Star control did also and it was good). The big problem is that you are spending time try to get the camera to a useful angle rather than plotting strategy in them.
 
Comraddict said:
who says that all systems have to be in one plane?

The people who want to be able to play the game. I'll play in 3D when you give me a 3D monitor, maybe. Perhaps not even then.
 
GalCiv2 is highly moddable, yes? Can't the # of planets per sun be modded? I think it's moot as well, but it should be fixable.
 
Comraddict said:
2. Planar, 2D star map: who says that all systems have to be in one plane?

Brad Wardell has written something about that on the official website of the game. He argues that strong gameplay stands in the way of realisme...
Better read it for yourselfs because he explains it much more eloquently then I can :blush: (certainly in English as it's not my native language)

http://forums.galciv2.com/?ForumID=164&AID=79448

greetings,

Berrie
 
Wow, that link you posted reminded me of some stunt my Astronomy professor from Freshmen year pulled.

Another student asked him to show the Earth and Moon in perspective and he just casually puts two tiny dots on a chalkboard, spaced well apart. So, the girl gives him a confused look, and he says: "What... they're too small, right? Well, would you like a larger illustration?" So, she says yeah. He says to imagine that the CRT monitor was the Earth (he cautions her to pretend that it's roughly spherical - which I found amusing). Then, he takes the tennis ball off his desk and starts bouncing it. Having some inkling as to what he would do, I expected him to chuck it at the back of the room (he'd done similar things before), but he just says, "Hold on" and leaves the room. He doesn't return for the remaining ten minutes of the class. As was the custom, we all left right on time, and we find him at the end of the corridor (there was only one exit from the underground rooms) smiling as he eats an Express Lunch™ hotdog in one hand and bounces the tennis ball the other.

--------------------

As for the game, I just wonder why they opted to use magenta and green stars instead of standard spectral class colors. This is different from the size considerations since there would be no harm in having red-orange, orange-yellow, yellow-white, white, white-blue, and blue stars instead. All a Galciv modder would have to do is change the green stars to white and the magenta ones to blue...
 
woodelf said:
GalCiv2 is highly moddable, yes? Can't the # of planets per sun be modded? I think it's moot as well, but it should be fixable.

Im want to change the 5 planet limit ASAP as well. As for the other suggestion, Im having trouble keeping up with the 2D map as it is
:crazyeye:
 
bad_ronald said:
As for the game, I just wonder why they opted to use magenta and green stars instead of standard spectral class colors. This is different from the size considerations since there would be no harm in having red-orange, orange-yellow, yellow-white, white, white-blue, and blue stars instead. All a Galciv modder would have to do is change the green stars to white and the magenta ones to blue...

I've seen a number of yellow, orange, and blue stars. The green ones are kinda creepy though :-p
 
Comraddict said:
1. only up to 5 planets per sun. Our solar system has that many useable.
2. Planar, 2D star map: who says that all systems have to be in one plane?

A true 3D map would cause me to get permanent brain damage.

Sometimes, I wake up in a cold sweat having a flash back to playing the original Star Control which had a true 3D rotatable map. I can't go back to that. ;)

I wish we could put more planets per star but it's a matter of fitting them.

Besides, in our solar systems, it's the moons where the action will be.
 
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