eric_A
Deity
El_Tigre said:I started some games with invisible subs at the start. I think invisible subs make sense, however the Advanced Sub is in my opinion overpowered. It is not only a powerful offensive weapon, but also the first unit in the tech tree that can detect subs. In a MP game, Submarine Tactics would be my first choice, and I don't think that either side can afford to miss researching this technology at the very beginning.
I would suggest swapping Submarine Tactics and ASW in the tech tree for several reasons:
From a historic point of view, DD Escorts and Aircraft were the first sub hunters in the Atlantic, and AFAIK in the Pacific, too. Their appearance in the war lead in turn to the developement of better subs (snorkel, E-Boat).
Secondly, all players in the scenario would have to decide whether to defend against subs or to gain naval superiority with surface ships. At the moment, Submarine Tactics allows for both, as the Advanced Subs can screen your transports AND destroy CAs and even BBs. The race for naval power narrows down to more and better subs, and not on carriers, as in reality.
Furthermore, I think that the Advanced Sub disbalanced the game in favor to the Allies, as Japan IMHO has to research this tech at the start. Thus, it cannot spend much money on rush buying units during the critical first turns. Furthermore, the Allies have more subs on the map, which can be upgraded immediately after researching Submarine Tactics.
If Submarine Tactics and ASW would be swapped, both sides could keep up the pressure of their submarine fleets after the discory of ASW by researching Advanced Subs later on. This, in turn, would probably make Advanced Destroyers necessary. Because of their radar ability and high movement rate, they are the best sub hunters in the game.
I think the developement submarine - DD Escort/ASW Aircraft - Advanced Sub - Advanced DD is historically accurate and would be more interesting to play, as it would encourage the use of DD Escorts and Advanced DDs. I consider ASW in TOS 3.01 to be rather useless, as the ASW Aircraft does unfortunately not work as intended, and the DD Escort ist far superior to the Advanced DD. Why should I research ASW, if Fire Control Systems gives me a rather expensive, but perfect sub-hunter which can actually survive attacking an (Advanced) Sub?![]()
At the moment, FCS is as easy to research as ASW, and as a bonus, I will be able to build AA Cruisers.
There is much truth in what you say, others have suggested that I make it
possible to research either ASW or sub tactics right from the start and I
think this is what I will do in the next release.
Don't underestimate the value of DEs or ASW aircraft, you can combine them
with a light carrier and build a hunter-killer group which can take on any type
of subs.
Same goes for the PT boat, they have stealth attack against your basic
transports and destroyers and can outrun any ship in shallow water.
The AI won't use either of these tactics but in the hands of a good human
player they are lethal.