TimTheEnchanter
I...am...an Enchanter!
yoshi said:If it were up to me I'd have the 'Automate' option for EVERYTHING!

I've seen enough in this thread.
yoshi said:If it were up to me I'd have the 'Automate' option for EVERYTHING!
It is in sufficient quantities. I'm not arguing with the basic premise of resources in civ3 jus that the execution is v.poor. For example Tin would have been a better choice. It is used to make bronze; in the British museum there is a try square from ancient egypt and the tin used to make it may have come from Cornwall, the only place in this opart of the wolrd where it is found in sufficiently large quantities. (The last European tin mine was in Cornwall and it closed a couple of years ago.) Perhaps it was carried on Triremes tho these may have sunk if they sailed out of sight of landIt's everywhere but not in sufficient quantities to build masses of armor...in reality. Civ3 is not trying to be realistic. If it were, Iron would be more numerous and Swordsmen wouldn't require it as it doesn't take much to forge small arms
Interesting bit of info. I had no idea it was so rare.in the British museum there is a try square from ancient egypt and the tin used to make it may have come from Cornwall, the only place in this opart of the wolrd where it is found in sufficiently large quantities.
Good one.Perhaps it was carried on Triremes tho these may have sunk if they sailed out of sight of land
It is to me as well but many players could give a crap about realism. And frankly, it's not that kind of game, and its designers have that very clearly in mind. (It's too unrealistic in so many other ways that to knit-pick over these things is pointless. But for the record, I got into modding because I wanted some more sophisticated civing and something more historically relevant. I'm presently working on a Civ3 scen that play more realistically in every aspect of the game--also a Civ2 version that makes heavy use of events. Problem is, I'll already have one foot in the grave by the time I finish it; having stuff done for you is so much easier, hence the reason most people just buy the game and bite their tongues if they don't like it.)Lack of realism is for me a massive deal.
Good one. (Would've played better had you not added the j/k emoticon.)
It is to me as well but many players could give a crap about realism. And frankly, it's not that kind of game, and its designers have that very clearly in mind.
Ouch.Yeh I put it in for any Americans.
I think Firaxis has come to accept that many players are VERY conservative (quite probablythe majority of them) and thus changing the game too much--even if for the better--would alienate part of the target market. (Although, IMO civers seem to automatically buy anything with Sid's name on it--note that I didn't buy the Civ3What it ultimately amounts to is a refinement of the original Civ game.
Most certainly: make it proportional to actual historical reality and it should play out in a more logical manner; just messing with Civ2's Rules, I've managed to make civ develop more realistically over time. Events can also really add a lot more historical depth to a Civ2 scen then even the best Civ3 scen.I take your point about most people not giving a crap, but I think what im getting at is that a more accurate approach would resolve many of these other issues.
Smash said:Sorry I have no better words but that is a crock.No offense.
No real strategic benefit?...you gotta be kidding
Delivering a cravan or moving a dozen spys into position for water poisoning is what kept Civ2 interesting after the ancient age.
There is no such interest in Civ3 after the ancient age.The only espionage I do in Civ3 is set up embassys.Whoopee.Anything else is a waste of time and gold
The strategic benefit is/was obvious.Beakers from caravans are extremely strong and the lowly spy is the most powerful unit in Civ2 by far.
The ability to add events.txt for a Civ2 scenario makes it a real scenario.
As opposed to the "scenarios" of Civ3.
The good things of Civ3 are strategic resources,unit capturing,bombardment,Great Leaders and maybe cultural borders.Unit animations are great but overall,"stock" civ3 graphics are an embarrasment to Firaxis.Heck ,we had better user made graphics 2 days after civ3 release.
The game itself is a "Civ2 for Dummies"
Civ3 is good but not great.
Civ2 is great....even now,some 10 years after release.
Diplomacy in Civ3 is neat at first but soon becomes a royal pain in the arse.Unwanted tedium
Bring back camels and top hats!
777 said:I've allways kept Civ II as "adult Civ" and Civ III as "cool young people" game![]()