Edited proposal: Added some game speed scaling for missions. Generally the espionage system should be game speed independent, but some rewards are worth more in slower speeds. Also added another new intrigue type against human players only.
Rig success rate keeps dropping when there's another spy present, so it should be fine.Rig election multiplier should have a cap so it doesn’t become the biggest influence source.
Very few need to scale since the system acts on missions in constant intervals, regardless of game speed.NP cost and effect/cooldown/yield amount cap durations should scale with game speed.
Players shouldn't stockpile that much gold to begin with. The AI doesn't, unless they have literally nothing to spend on.Steal gold should have some cap from many complaints in the past.
It's intended to be permanent, to slightly counteract the ever-growing population. The main source is still buildings and policies.Security from missions should have some decay mechanic (maybe removed after xx turns of no missions)
That would be too fluctuating in an uncontrollable way.Maybe some NP/Security bonus for leftover Spy points?