Ultimate defenders

Panzer Armee

Chieftain
Joined
Aug 24, 2002
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garbage can
How come the AI can have a spearman defeat a Elite Cavalry and 3 Veteran Musketman. Or infantry and cavalry kill a panzer. :rolleyes: :mad:
 
A spearman has defence 2. Say it's in a metropolis (size > 6) on a hill, and it's fortified.
Defence bonuses:
fortified: 25%
Hill: 50%
Metropolis: 100%
That's 175% bonus to its defence. I wouldn't be surprised if the comp rounds that 5.5 (2*2.75) to 6. That means the spearman effectively has a defence of 6 when you attack it.
Now Cavalry has an attack of 12 iirc (I'm playing the DyP mod, so I'm not sure if they changed it from the default), and in theory it should get through that spearman... but luck is fickle. If you had had 2 cavalries you would most definitely have gotten through.

Musketmen, however, afaicr, have pretty low attack (lower than 6). Not much of a surprise they didn't cut it.

If you want to solve that problem partially, install the DyP mod. They changed the hit points there so that, while the above scenario can still happen, it is exceedingly unlikely given that the hps of a veteran spearman is 4 and the hps of an veteran cavalry is 9. Can still happen, but very very unlikely.

Daniel
 
Originally posted by Panzer Armee
How come the AI can have a spearman defeat a Elite Cavalry and 3 Veteran Musketman. Or infantry and cavalry kill a panzer. :rolleyes: :mad:
The odds aren't as bad you you may think for a fortified Spearman to defeat a Cavalry, so you should expect to see this sometimes. Musketmen are defensive units, so why would you attack with them? They will be at a disadvantage, or at best equal, with a Spearman in most cases, and they have no retreat. When you lose to the Spearman, the Spearman may get promoted, making the next battle tougher. Read all of the great strategy articles outlining in detail the real battle odds for various units and situations. This question comes up a lot, just search the forums. And if you want to improve the odds for units of more advanced eras over units from previous eras, you can change the rules or use one of the mods that already has the rules changed, to give extra bonus with each advanced age.
 
Following KDan's example, the chance of the killer spearman beating the crap out of your (veteran) cavalry is 45.2%. That's fair. Muskets don't stand a chance: 8.7% chance of success. That's a no no.

By the way, unmodded cavalry has an attack value of 6.
 
it is annoying but if you only have 3 cavalry to attack your not attacking right you always where possible bring overwhelming force
 
Originally posted by BCLG100
it is annoying but if you only have 3 cavalry to attack your not attacking right you always where possible bring overwhelming force

Killer Spearmen? Bah! Humbug.

NoKillerPhalanxIcon.jpg


http://www.zachriel.com/KillerSpearman.htm
 
ain't gonna go into any of the physics to how and why it was possible, but a lone spearman on a fortified mountaintop with fortification can stop at least 6 heavy cavalry; and by the way, msuketteers are and should be used for defense, buddy...
 
This kind of thing happens all the time. Just had an army of two Vet MAs and Elite MAs destroyed by a regular mech inf. Some day I will learn to wait for the artillery.
 
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