Goody the Hutt
Chieftain
- Joined
- Aug 22, 2010
- Messages
- 23
I've been trying to learn Civ5 XML editing lately but I think my mind is still working in Civ4 terms. To start I'm trying to make a simple mod that removes all of the great peoples' unique names, leaving their default unit names (Great General, Great Artist, etc.) alone to be used in-game. However, I've been completely unsuccessful at doing this and my mod doesn't have any in-game effect.
I tried making a mod with ModBuddy that simply closes the <uniquenames> tag in Civ5Units like this: <uniquenames/> but it doesn't seem to take effect in-game. (Yes, I know, that's how you'd do it in Civ4 by "replacing" it but I thought it might still work.)
In most of the threads and tutorials I've read I only see instruction for how to add/edit things, not how to take them away. I'm thinking the game is simply ignoring my change and using the default XML since it's not detecting anything that's been added or changed?
I saw something about a delete command but I can't figure out how to use it in this context. I don't want to remove the entire object, just its use of unique names.
Does anyone know what the most efficient/simple way of doing this would be that still makes the mod as modular as possible?
I tried making a mod with ModBuddy that simply closes the <uniquenames> tag in Civ5Units like this: <uniquenames/> but it doesn't seem to take effect in-game. (Yes, I know, that's how you'd do it in Civ4 by "replacing" it but I thought it might still work.)
In most of the threads and tutorials I've read I only see instruction for how to add/edit things, not how to take them away. I'm thinking the game is simply ignoring my change and using the default XML since it's not detecting anything that's been added or changed?
I saw something about a delete command but I can't figure out how to use it in this context. I don't want to remove the entire object, just its use of unique names.
Does anyone know what the most efficient/simple way of doing this would be that still makes the mod as modular as possible?