civaddict098
Prince
Ive got some Ideas for a UN mod but alas i dont know how to mod
, so here are the Ideas if anyone feals like making this into reality that would be greatly appreciated.
also feed back to the Ideas would be great!
1) reseloutions: you can do anything you want but nations can build inspectors and send them into an enemy city to see if they are breaking the rules, or every like 10 turns you are automaticly inspected.
2) breaking reseloutions: the consequences of breaking a resolotion is everyone is strongly suggested to declare war on you (if you break it big) or embargos (i.e. if you have one nuke or are only building them). Also if you dont take action embargos are suggested to be enacted on you.
further more if you dont take action against another civ that is breaking treaties some of your very opinionated citizens may become unhappy.
3) Membership: everyone has the option of joining the UN (like in real life, it may help a warmonger)
4) Membership cost: you must pay a certain amount of money to join the UN, say like 5 gold a turn, but your relations with other members are improved.
5) War crimes:If you are at war and raze alot of the enemys cities you can be tried for war crimes , the other civs get to vote on your guilt. if you are found guilty the penalty could range from having to pay either the bank or the civ you almost finnished off. or you could be subject to embargos.
6) peace keepers: If you are attacked by a non-UN civ the UN sends peace keapers, a very minor force to help turn the tide in your favor.
I havent thought about the reseloution list but i might edit this post latter and add in some and take some out.

also feed back to the Ideas would be great!
1) reseloutions: you can do anything you want but nations can build inspectors and send them into an enemy city to see if they are breaking the rules, or every like 10 turns you are automaticly inspected.
2) breaking reseloutions: the consequences of breaking a resolotion is everyone is strongly suggested to declare war on you (if you break it big) or embargos (i.e. if you have one nuke or are only building them). Also if you dont take action embargos are suggested to be enacted on you.
further more if you dont take action against another civ that is breaking treaties some of your very opinionated citizens may become unhappy.
3) Membership: everyone has the option of joining the UN (like in real life, it may help a warmonger)
4) Membership cost: you must pay a certain amount of money to join the UN, say like 5 gold a turn, but your relations with other members are improved.
5) War crimes:If you are at war and raze alot of the enemys cities you can be tried for war crimes , the other civs get to vote on your guilt. if you are found guilty the penalty could range from having to pay either the bank or the civ you almost finnished off. or you could be subject to embargos.
6) peace keepers: If you are attacked by a non-UN civ the UN sends peace keapers, a very minor force to help turn the tide in your favor.
I havent thought about the reseloution list but i might edit this post latter and add in some and take some out.