Unable to add passives to tech?

Shocky89

Chieftain
Joined
Jan 14, 2015
Messages
2
Did they break something in tech trees in recent patch?
I can't even get even get the simplest of changes to tech working in; planet survey, pioneering, genetics etc.

<!-- Created by ModBuddy on 11/9/2014 6:30:30 AM -->
<GameData>
<Technologies>
<Update>
<Where Type="TECH_DARK_NETWORKS" />
<Set MapVisible="true" />
</Update>
</Technologies>
</GameData>

This is a Map Revealing Technology mod that is from November, yet when I swap to something like <Where Type="TECH_PLANETARY_SURVEY" /> or the somewhere else I can't get it working. Yet my buildings mod show up just fine though.

I originally tried to add something a bit more complicated then this, but I got nowhere...So I turned off all mods and used this one as control, bit bummed out by results...
 
I have found that the recent patches have screwed some mods. For me a mod i was using made the UI for units (once selected) go missing. They will either fix the patch or modders update mods
 
Use Sqlite to check the database after your mod has been activated to see if the column is changed. If MapVisible isn't true than it means there is an error in your xml file or it isn't activated. If it is true than it could be that the column "MapVisible" does nothing since it isn't used by anything in game.
 
Reinstalling modbuddy fixed it seems. Old mods worked, at least the test mod with map reveal part for testing. Maybe I goofed up somewhere, but no idea how in that case. :goodjob:
 
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