I think there is another thread about this somewhere, but I can't find it.
Some Civics seem to be horribly unbalanced. Take Free Speech for example: +100% culture (which I can accept, there are several +100% culture wonders in the game). AND
+2 gold per Town AND no upkeep. Talk about over powered. Most cities I've seen have at least 5 towns in their city radius - thats +10 gold per city, at no upkeep cost.
WTH? Why, exactly, does free speech make small towns generate more wealth? And why in the world add this to a civic that is already plenty powerful?
Compared to Vassalge (2 XP = free promotion) or Bureaucracy (+50% hammers, gold from capitol), this is a no brainer.
Other civics seem more balanced. Serfdom (+50% worker speed) vs Caste system (unlimited specialists) vs Emancipation (double growth rate of cottages, hamlets, and villages) for example. Each fits a different play style.
Or mercantilism (+1 specialist per city, no foreign trade routes) vs Free Market (+1 trade route per city, can trade with other civs). More gold or a specialist to increase gold / hammers / happiness / culture / science / health? With Environmentalism elimiated health concerns by eliminating unhealthiness caused by population.
And the wierd thing is that Representation (Republic) is BETTER than Universal Sufferage (Democracy) according to several reviewers. More happiness in large cities and more research from specialists? How does representation cause that? At least Democracy (+1 hammer from town, more gold in cities) makes sense (women in the workforce).
I think we may need to see a few patches before there are, in fact, 3125 equal options available, instead of 2: One for peace, and One for war.
Overall, I like the game, but I am beginning to wonder if my pre-order was such a good idea.
Some Civics seem to be horribly unbalanced. Take Free Speech for example: +100% culture (which I can accept, there are several +100% culture wonders in the game). AND
+2 gold per Town AND no upkeep. Talk about over powered. Most cities I've seen have at least 5 towns in their city radius - thats +10 gold per city, at no upkeep cost.
WTH? Why, exactly, does free speech make small towns generate more wealth? And why in the world add this to a civic that is already plenty powerful?
Compared to Vassalge (2 XP = free promotion) or Bureaucracy (+50% hammers, gold from capitol), this is a no brainer.
Other civics seem more balanced. Serfdom (+50% worker speed) vs Caste system (unlimited specialists) vs Emancipation (double growth rate of cottages, hamlets, and villages) for example. Each fits a different play style.
Or mercantilism (+1 specialist per city, no foreign trade routes) vs Free Market (+1 trade route per city, can trade with other civs). More gold or a specialist to increase gold / hammers / happiness / culture / science / health? With Environmentalism elimiated health concerns by eliminating unhealthiness caused by population.
And the wierd thing is that Representation (Republic) is BETTER than Universal Sufferage (Democracy) according to several reviewers. More happiness in large cities and more research from specialists? How does representation cause that? At least Democracy (+1 hammer from town, more gold in cities) makes sense (women in the workforce).
I think we may need to see a few patches before there are, in fact, 3125 equal options available, instead of 2: One for peace, and One for war.
Overall, I like the game, but I am beginning to wonder if my pre-order was such a good idea.