bengalryan9
Emperor
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- Nov 13, 2018
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We are now ready to begin talking about the exploration age civs, and the first one alphabetically is Abbasid. They are a cultural and scientific civilization with a starting bias towards camels and coastal terrain. Their associated wonder is the House of Wisdom (+3 science, +3 relics, 3 relic slots, and +2 science on all great works). To unlock them naturally you need to either improve 3 camels in antiquity, play as Egypt or Persia in antiquity, or choose Ibn Battuta as your leader. Abbasid unlocks Buganda and Mughal India in the modern age.
Their unique ability is Medina, which gives 30 gold for each rural population of the city any time you create a specialist in that city.
Their unique military unit is the Mamluk, a courser replacement that receives +1 CS for every urban population in a settlement when stationed or occupying that settlement.
Their unique civilian unit is the ‘Alim, a great person with a range of bonus possibilities. I’m not going to list each one, but these grant free buildings (observatory, menagerie, or hospital) with bonus yields, give a free tech, a couple of free specialists, a free policy slot, or bonus science, happiness, or influence.
Their unique buildings are the Madrasa - which gives a base +5 science and bonus science for adjacent wonders, quarters, or science buildings - and the Mosque – which gives a base +4 happiness, and bonus culture or happiness for adjacent wonders, cultural buildings, and happiness buildings. Together these create the unique quarter the Ulema, which gives +1 science to all specialists in the city and allows you to train ‘Alim.
Abbasid civics are:
Round City – unlocks the Mosque and gives +50% production towards buildings in cities with at least 8 urban population. At mastery it unlocks the City of Peace tradition and gives +4 food to all science buildings.
Mawla – unlocks the Madrasa, gives +2 happiness to resources in settlements with a temple, and gives science equal to 25% of your trade income. At mastery it unlocks the Sales and Trade tradition, and gives Mamluks a 50% bonus from flanking
Al-Jabr – unlocks the Compendious Book tradition and gives +15% science to cities with at least 8 urban population. At mastery it unlocks the House of Wisdom and gives +33% happiness towards maintaining specialists.
Abbasid traditions:
City of Peace – all buildings receive a +1 science adjacency with the city hall and palace
Sales and Trade - +3 gold and +3 science for each resource assigned to cities with at least 8 urban population
Compendious Book - +4 science in towns
What are your thoughts on the Abbasid? Are they strong, weak, or just right? Any potential buffs or nerfs you’d like to see? Which leaders do you feel go well with them, and which civ path do you typically take in games where you aim to play as Abbasid?
Their unique ability is Medina, which gives 30 gold for each rural population of the city any time you create a specialist in that city.
Their unique military unit is the Mamluk, a courser replacement that receives +1 CS for every urban population in a settlement when stationed or occupying that settlement.
Their unique civilian unit is the ‘Alim, a great person with a range of bonus possibilities. I’m not going to list each one, but these grant free buildings (observatory, menagerie, or hospital) with bonus yields, give a free tech, a couple of free specialists, a free policy slot, or bonus science, happiness, or influence.
Their unique buildings are the Madrasa - which gives a base +5 science and bonus science for adjacent wonders, quarters, or science buildings - and the Mosque – which gives a base +4 happiness, and bonus culture or happiness for adjacent wonders, cultural buildings, and happiness buildings. Together these create the unique quarter the Ulema, which gives +1 science to all specialists in the city and allows you to train ‘Alim.
Abbasid civics are:
Round City – unlocks the Mosque and gives +50% production towards buildings in cities with at least 8 urban population. At mastery it unlocks the City of Peace tradition and gives +4 food to all science buildings.
Mawla – unlocks the Madrasa, gives +2 happiness to resources in settlements with a temple, and gives science equal to 25% of your trade income. At mastery it unlocks the Sales and Trade tradition, and gives Mamluks a 50% bonus from flanking
Al-Jabr – unlocks the Compendious Book tradition and gives +15% science to cities with at least 8 urban population. At mastery it unlocks the House of Wisdom and gives +33% happiness towards maintaining specialists.
Abbasid traditions:
City of Peace – all buildings receive a +1 science adjacency with the city hall and palace
Sales and Trade - +3 gold and +3 science for each resource assigned to cities with at least 8 urban population
Compendious Book - +4 science in towns
What are your thoughts on the Abbasid? Are they strong, weak, or just right? Any potential buffs or nerfs you’d like to see? Which leaders do you feel go well with them, and which civ path do you typically take in games where you aim to play as Abbasid?