Gato Loco
Open to Interpretation
- Joined
- Dec 21, 2004
- Messages
- 347
I'm still waiting for my copy, so I may be completely off the mark, but something just occurred to me when I was thinking about the much-heralded death of ICS. We all know about city upkeep, but what about unit upkeep? In civ3, the biggest immediate benefit of founding a new city in 3000 BC under despotism was the 4gpt in free unit upkeep. If civ4 still has a per-city free unit upkeep, and the free unit support of a new city under primitive civics outweighs the city maintenence,, then someone doing an early primitive-unit rush will still want to ICS to build up their unit support. In addition, the new settler building system allows civs who start in food-poor starts to effectively "launder" hammers into food, since each settler is essentially another populaton point once it founds a new city, so a civ in the middle of the desert will be able to grow horizontally by building settlers even though it never produces surplus food. This won't be as good as growing vertically in the grassland, but it's better than sitting on one's rear end and never growing at all.
This could lead to a revival of ICS - a civ stuck without surplus food can still get ahead by spamming settlers, ICSing in the middle of the desert/hills/tundra/steppe, and using all those little "war camp" citties to build a big enough army to take over the big, rich cities of an OCP-minded neighbor whose army is kepy small by lack of free unit maintenence. Once you've taken a bunch of rich cities, exorted all the available techs, and filled your coffers with loot, you disband/sell all the ICS cities to save maintenence, disband any excess units, and settle down as a more convnetional civilized nation. This is pretty much the path taken by various real-life barbarian hordes that have migrated out of central Asia, beaten up anyone in their path, and then settled down for good.
Now of course all this is speculative, but it pretty much parallels the capitol abandonment strategy from civ3. If there's no unit maintenence, or the city maintenence is too high, ICS will really be dead.
This could lead to a revival of ICS - a civ stuck without surplus food can still get ahead by spamming settlers, ICSing in the middle of the desert/hills/tundra/steppe, and using all those little "war camp" citties to build a big enough army to take over the big, rich cities of an OCP-minded neighbor whose army is kepy small by lack of free unit maintenence. Once you've taken a bunch of rich cities, exorted all the available techs, and filled your coffers with loot, you disband/sell all the ICS cities to save maintenence, disband any excess units, and settle down as a more convnetional civilized nation. This is pretty much the path taken by various real-life barbarian hordes that have migrated out of central Asia, beaten up anyone in their path, and then settled down for good.
Now of course all this is speculative, but it pretty much parallels the capitol abandonment strategy from civ3. If there's no unit maintenence, or the city maintenence is too high, ICS will really be dead.