Osvaldo Manso
Warlord
I'm sure that most experienced players have noticed this but maybe this is fresh news for someone out there:
I don't know why, but the game doesn't regard capturing a city as aggression. For diplomatic purposes, it has far more consequences destroying an enemy unit than capturing an unguarded city.
So, when you find an undefended city (without any unit inside the city) from another civilization, always capture it. Even if you are at peace with that civilization and you want to remain at peace with them, don't hesitate. You will earn some money, maybe a technology and, most important, it will slow down the other civilization's development. In the next encounter, the other civilization will talk to you as if you were not at war but as if you are neutral. Most of the times they will offer a peace treaty.
Normally, undefended cities are newborn cities with size 1. Capturing the city means destroying it. If the city has a size bigger than 1 and you don't want to keep the city for your empire, there are several solutions (starving the city until destroying it, letting another civilization or barbarians capture it, etc).
On the contrary, if you made peace with a particular civilization and you leave a city undefended, that civilization's units will not enter your city even if they pass nearby.
I don't know why, but the game doesn't regard capturing a city as aggression. For diplomatic purposes, it has far more consequences destroying an enemy unit than capturing an unguarded city.
So, when you find an undefended city (without any unit inside the city) from another civilization, always capture it. Even if you are at peace with that civilization and you want to remain at peace with them, don't hesitate. You will earn some money, maybe a technology and, most important, it will slow down the other civilization's development. In the next encounter, the other civilization will talk to you as if you were not at war but as if you are neutral. Most of the times they will offer a peace treaty.
Normally, undefended cities are newborn cities with size 1. Capturing the city means destroying it. If the city has a size bigger than 1 and you don't want to keep the city for your empire, there are several solutions (starving the city until destroying it, letting another civilization or barbarians capture it, etc).
On the contrary, if you made peace with a particular civilization and you leave a city undefended, that civilization's units will not enter your city even if they pass nearby.