[BERT] Understanding an error

Headlock

Nomnomnomnom
Joined
Sep 1, 2007
Messages
133
Location
Over there!
I'm struggling to find the source of this error...

Spoiler This :

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x4

Call Stack
-----------------------------------------------------
(0x000000002E0D0000 : 0x001D6132) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
(0x000000002E0D0000 : 0x001BBF09) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
(0x000000002E0D0000 : 0x001B5B39) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
(0x000000002E0D0000 : 0x00009137) CvGameCoreDLL_Expansion1FinalRe ! ??? (???, line 0)
(0x000000002E0D0000 : 0x00008EF5) CvGameCoreDLL_Expansion1FinalRe ! ??? (???, line 0)
(0x000000002E0D0000 : 0x0000813F) CvGameCoreDLL_Expansion1FinalRe ! ??? (???, line 0)
(0x000000002E0D0000 : 0x002E2ABA) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::setGlobalMemoization (???, line 0)
(0x0000000000000000 : 0x05D0AEA0) ??? ! ??? (???, line 0)
(0x0000000000400000 : 0x0045DA61) civilizationbe_dx11 ! ForgeUI::ControlBase::operator= (???, line 0)
(0x0000000000400000 : 0x005CA66D) civilizationbe_dx11 ! ForgeUI::TextControl::perspectiveRender (???, line 0)
(0x0000000000400000 : 0x002C6774) civilizationbe_dx11 ! ForgeUI::ContextBase::ContextBase (???, line 0)
(0x0000000000400000 : 0x004B83BF) civilizationbe_dx11 ! lua_tocfunction (???, line 0)
(0x0000000000400000 : 0x005CA460) civilizationbe_dx11 ! ForgeUI::TextControl::perspectiveRender (???, line 0)
(0x0000000000400000 : 0x00472F4B) civilizationbe_dx11 ! ForgeUI::ControlBase::HasMouseOver (???, line 0)
(0x0000000000400000 : 0x0045A28F) civilizationbe_dx11 ! ForgeUI::ControlBase::operator= (???, line 0)
(0x000000002E0D0000 : 0x0030974B) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::setGlobalMemoization (???, line 0)
(0x000000002E0D0000 : 0x0019FC2B) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
(0x000000002E0D0000 : 0x001AC422) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
(0x000000002E0D0000 : 0x000F6E6C) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getIntLiteralsEnabled (???, line 0)
(0x000000002E0D0000 : 0x000F2F93) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getIntLiteralsEnabled (???, line 0)
(0x000000002E0D0000 : 0x00102F87) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::setBytecodeSharingFormat (???, line 0)
(0x000000002E0D0000 : 0x000D2329) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getIntLiteralsEnabled (???, line 0)
(0x0000000000400000 : 0x002B5AA5) civilizationbe_dx11 ! ForgeUI::ControlBase::SetConsumeMouseButton (???, line 0)
(0x0000000000400000 : 0x00559293) civilizationbe_dx11 ! PeekLogFileMgr (???, line 0)
(0x0000000000000000 : 0x75E47BA9) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x76EDBB9B) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x76EDBB1F) ??? ! ??? (???, line 0)



Any ideas?
 
An error log with emoji?
 
LOL. That's an artifact with pasting text strings into an HTML-friendly web forum. Some combinations of parenthesis, letter O and P, are interpreted as smilies.

I've seen crash dumps like that twice:
When I was trying to use a mod or two, and had not done the "dance" of reinitializing the game to ensure the mods were loaded. This happened early on, after starting a second session from the 20-turn save.

When I was late in the game, had lots of units, cities and buildings. I was hitting some limit bug, which I never truly solved. I went back to an earlier save, made different decisions and tactical moves, so avoided the bug.

Is this early in your game or late? Are you using any mods? Are you developing your own mod and testing it?
If the last, then I can't help much.
 
Bunch of mods, none my own, not testing.
Thats interesting re just re-load the game and re-initialize. The error seems to happen around turn 700+, which kinda makes sense.
I'll test further. Thanks!
 
Hej, i believe i had some exception violation once or twice, thou, hard to say it was same reason :) Not sure exactly how many times, since my main problem was that sometimes screen got black, usually when i
had some big map and i scrolled out to maximum distance, but sometimes duting attempt to kill the game i was seeing some popup under the game window.. Since i had it before many times, while playing Civ5 VoxPopuli, my guess it was something connected to how dx11 is working, and i found some solution on the net, that actually worked for me, meaning, i didn't had any problems with the game that required force closing the game by task manager..
Any way, the solution was, so set up in compatibility tab:
1. Run this program as Administrator
2. Set compatibility to windows8
3. Disable full-screen optimisations
 
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