I'm playing a marathon Warcraft scenario as Svartalfar (night elves) and I want to understand a little more about optimal civic choices for elves in the mid-late game. I have been playing FFH for several months and am an Emperor/Immortal level player on Tholal's mod.
Elf economy usually relies on city states+GoN+forest cottages. With unlimited happiness aristocracy isn't generally needed. My question is, what should I do with the cultural values and labor categories?
Labor
Arete is out. Since the elves have a more slow-growing, non-farm based economy, Slavery is less useful. That leaves apprenticeship, military state, caste system, and guilds.
My sense is that guilds isn't great because again, you are looking at 3x20+2=62 food=31 pop cities. 20 of those 31 will be working the fat cross and generating 1 surplus food, 1 production, and 4 commerce--much better than they could achieve as a Guilds specialist. The remaining 11 can probably find enough specialist slots through buildings.
In a warfare situation, I am not sure if military state is better than apprenticeship. Clan might favor military state because half of their units won't benefit from apprenticeship anyway, but for most other civs, you want upgrades. I guess it depends how far behind you are militarily anyway.
The last option is caste system. This looks like a decent choice to me in peacetime because most older cities will have some specialists. If you combine it with cultural values/scholarship...
Cultural Values
Options here are religion, pacifism, nationhood, consumption, scholarship, liberty.
Pacifism mostly sucks. Liberty is very strong in combination with caste system for a cultural victory, otherwise useless.
Religion is a potential +6 happiness if you have access to 5 temples (I say 5 because it's hard to get order and veil in the same city). A 31 population GoN city probably won't need the extra happiness from religion, though--forests get you 20, Leaves gets you 1, you start with about 5, and the remaining 5 you can get from a combination of resources, carnivals, tiger cages, and public baths. No problem hitting your cap.
Nationhood seems ok, stacks with military state or offsets the production penalty from apprenticeship.
Consumption is +3 happiness and +20% gold. Seems OK to me. Scholarship seems more interesting. If you stack it with caste system, you have +2 science per sage. That means a full cottage city is producing, with 31 pop:
21 pop working tiles: 21 production, 20x5+2=102 commerce, with scholarship multiplier
10 sages: 50 science, with scholarship multiplier
Total: 21 production, 167 science at 100% slider
An elf city using all sanfarms would produce 102 food, for 51 pop.
21 pop working tiles: 21 production, 2 commerce
30 sages: 150 science, with scholarship modifier
Total: 21 production, 167 science at 100% slider.
Pretty cool, didn't realize they were identical. The cottage strat is more vulnerable to pillaging, while the farm strat has to figure out how to get 51 happiness without religion.
So then what civics should a mature elf civ use in the labor and cultural values categories? Nationhood + apprenticeship/mil state? Scholarship+caste system? Or consumption+something?
Elf economy usually relies on city states+GoN+forest cottages. With unlimited happiness aristocracy isn't generally needed. My question is, what should I do with the cultural values and labor categories?
Labor
Arete is out. Since the elves have a more slow-growing, non-farm based economy, Slavery is less useful. That leaves apprenticeship, military state, caste system, and guilds.
My sense is that guilds isn't great because again, you are looking at 3x20+2=62 food=31 pop cities. 20 of those 31 will be working the fat cross and generating 1 surplus food, 1 production, and 4 commerce--much better than they could achieve as a Guilds specialist. The remaining 11 can probably find enough specialist slots through buildings.
In a warfare situation, I am not sure if military state is better than apprenticeship. Clan might favor military state because half of their units won't benefit from apprenticeship anyway, but for most other civs, you want upgrades. I guess it depends how far behind you are militarily anyway.
The last option is caste system. This looks like a decent choice to me in peacetime because most older cities will have some specialists. If you combine it with cultural values/scholarship...
Cultural Values
Options here are religion, pacifism, nationhood, consumption, scholarship, liberty.
Pacifism mostly sucks. Liberty is very strong in combination with caste system for a cultural victory, otherwise useless.
Religion is a potential +6 happiness if you have access to 5 temples (I say 5 because it's hard to get order and veil in the same city). A 31 population GoN city probably won't need the extra happiness from religion, though--forests get you 20, Leaves gets you 1, you start with about 5, and the remaining 5 you can get from a combination of resources, carnivals, tiger cages, and public baths. No problem hitting your cap.
Nationhood seems ok, stacks with military state or offsets the production penalty from apprenticeship.
Consumption is +3 happiness and +20% gold. Seems OK to me. Scholarship seems more interesting. If you stack it with caste system, you have +2 science per sage. That means a full cottage city is producing, with 31 pop:
21 pop working tiles: 21 production, 20x5+2=102 commerce, with scholarship multiplier
10 sages: 50 science, with scholarship multiplier
Total: 21 production, 167 science at 100% slider
An elf city using all sanfarms would produce 102 food, for 51 pop.
21 pop working tiles: 21 production, 2 commerce
30 sages: 150 science, with scholarship modifier
Total: 21 production, 167 science at 100% slider.
Pretty cool, didn't realize they were identical. The cottage strat is more vulnerable to pillaging, while the farm strat has to figure out how to get 51 happiness without religion.
So then what civics should a mature elf civ use in the labor and cultural values categories? Nationhood + apprenticeship/mil state? Scholarship+caste system? Or consumption+something?