Understanding production cost of buildings / tile improvements

JG07

Chieftain
Joined
Sep 17, 2011
Messages
3
Hi guys,

I recently got CIV 5 and have a firm understanding on most things, except this one.

Production. It's not production in general that I am having a hard time understanding, but the production cost of buildings and tile improvements.

For example, when I want to build Monument it says it will cost 40 production, and I'm not sure where that production is deducted from, or even how to find out if I have enough to build it, or any other tile / building for that matter.

So, any help with that would be great:goodjob:
 
The production comes from the tiles worked by your citizens and buildings.
Different tiles (and improvements) give different amounts of production (and food and gold) and some buildings give additional production or a multiplier.

For instance, say you have a city with two citizens. The first always works on the city tile.
Say the city tile gives 2 production (if it's on a hill for instance). And your second citizen is working a tile near your city that gives 3 production (a hill with a mine, for instance).

Then that city produces a total of 5 production. With me so far?

If you have a monument that costs 40 production, then it would take 8 turns to 'fill up' that production.

That's how it basically works.

Say you also have a workshop in said city, this gives +2 production and +10% when constructing buildings.
So now you have 7.7 (5 of tiles, plus 2 from workshop, and 10% extra) production when building a monument. In this case it would take 6 turns to 'fill up' the monument (7.7*6=46.2).

I hope it's a bit clear like this? :)
 
The production comes from the tiles worked by your citizens and buildings.
Different tiles (and improvements) give different amounts of production (and food and gold) and some buildings give additional production or a multiplier.

For instance, say you have a city with two citizens. The first always works on the city tile.
Say the city tile gives 2 production (if it's on a hill for instance). And your second citizen is working a tile near your city that gives 3 production (a hill with a mine, for instance).

Then that city produces a total of 5 production. With me so far?

If you have a monument that costs 40 production, then it would take 8 turns to 'fill up' that production.

That's how it basically works.

Say you also have a workshop in said city, this gives +2 production and +10% when constructing buildings.
So now you have 7.7 (5 of tiles, plus 2 from workshop, and 10% extra) production when building a monument. In this case it would take 6 turns to 'fill up' the monument (7.7*6=46.2).

I hope it's a bit clear like this? :)

That's perfectly clear.

I had a feeling it worked like this, as I couldn't really think of any other way it would work.

Thank you. :)
 
I need to correct myself though!

I was wrong on this bit:
For instance, say you have a city with two citizens. The first always works on the city tile.
The city tile doesn't require a citizen, it's worked 'for free'.
So my example above is for a city of one citizen, not two.

And another thing, which will help, if you go into a city screen and look at the right side of the screen, then you see 'citizen management'.
Unfold that and you can exactly see what tile produces what. Also you can set the focus of the citizens here (for instance 'production focus').
It's also possible to manually assign tiles to citizens.
 
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