Understanding terrain textures

gq3

Chieftain
Joined
Nov 26, 2018
Messages
1
I've been trying to understand how all the terrain textures combine together into the 3d terrain you can see in the game. I've downloaded the development assets and tools and looked for information in this forum, but I still have a lot of info gaps I can not fill in. If anyone can help me answer any of these questions, I would appreciate it a lot!

1) What does _F postfix mean (f.e TER_Grass_F.dds)?
2) What does _H postfix mean (f.e TER_Mountain_H.dds)? I understand it's some sort of heightmap, but it doesn't seem look anything like the mountain ranges in the game. I it perhaps for texture blending?
3) If the _H is not for the actual heightmap of the terrain elements, then where can I find the correct heightmaps?
4) What does the _Top postfix mean (f.e TER_Mountain_Top_B.dds and TER_Grass_Top_B.dds)?
5) I know Civ 5 had separate textures for heightmap and texture blending, as mentioned in this tutorial: https://forums.civfanatics.com/threads/terrain-editor-exploration.406729/ is it the same for Civ 6, and if yes where are they located?

Thanks!
 
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