Another note.... these unhappiness penalties are extremely harsh. I was playing on a small map, and even at 8 cities, they really slap the penalization on you.
And simply from a game design perspective, punishment for winning wars? WTH? SOMETIMES it can and should be difficult to expand if you are already a gigantic empire, but if you just have 4 cities, and you take 2 more... what´s the problem?
Seems like these occupied cities should just spawn lots of rebels. That is the sensible and logical way to express the idea of "expansion is difficult" rather than asinine happiness penalties, making my citizens unhappy whereas in reality they would be dancing in the street that they just conquered the guy who attacked us 20 turns ago.
And simply from a game design perspective, punishment for winning wars? WTH? SOMETIMES it can and should be difficult to expand if you are already a gigantic empire, but if you just have 4 cities, and you take 2 more... what´s the problem?
Seems like these occupied cities should just spawn lots of rebels. That is the sensible and logical way to express the idea of "expansion is difficult" rather than asinine happiness penalties, making my citizens unhappy whereas in reality they would be dancing in the street that they just conquered the guy who attacked us 20 turns ago.