Unidentified 'Headless Cavalry' Custom Unit Error

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Jan 10, 2019
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My new unit. I intended them to be a proper Renaissance Lancer. But this is what they're now.

Lancer_Error.jpg Lancer_Error2.jpg

Instead of any Renaissance lancer. What i've got is headless cavalrymen (Sometimes handless)

I don't know whether did it has to do with Deliverator's 'recovered' body assets? (Pardon me sir but I simply wants to identify the ongoing problems)
I have no similar graphical problems with other custom made mounted units i did. too bad I can't identify what problem is. beyond that i've used cavalry horse armor as a mount choice.

I've remade this unit mod from ground up TWICE (though backing up assets and artdefs, deleting the pre existing problematic ones and build a new one with the same name. and copying artdefs using ASSET EDITOR functions and not a simple Copy and Paste files in the OS). problems unsolved (Which it is odd. This is a surest solution and it works before and thus it should be working now!)

Can anyone identify what error is please. If that error is involved with Deliverator's 'fixed body asset' thing. Where's the current default body assets to fix such errors?
 

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Instead of any Renaissance lancer. What i've got is headless cavalrymen (Sometimes handless)

Your Units.artdef has no human Body elements so you wouldn't get any hands appearing. Overall your set up is quite complex and confusing because you are mixing Armors that have gloves with Armors that do not have gloves. This isn't going to work as the selection from each Unit Attachment Bin group is random so even if you add the Body parts for human hands you could get gloves and hands appearing simultaneously.

You have a lot of variants so you'll need to narrow down the particular Asset(s) that has/have the issue. If you are testing from the group up you should really test bit by bit as you add new variants to make sure each is working. The fact that the Armor that has no head is sitting sideways in the saddle indicates a problem with your .artdef or .ast set up for this piece.

I don't know whether did it has to do with Deliverator's 'recovered' body assets? (Pardon me sir but I simply wants to identify the ongoing problems)

The files I uploaded were recreated Materials that were removed in the GS pantry update. I don't think they are causing your issues. You are using the new "BaseMale_Heads/Heads" "number-named" set of body parts rather than the old
"Heads/Male" "letter-named" set which are those ones that need the recreated Materials.
 
There's reason to add multiple armor choices to this unit. Because I don't like how Firaxis define 'ethnicity variants'. some units aren't vary enough. For example. Pikemen of every ethnicity wears plate cuirass and tassets (they only wear different headwears and use different designs of polearms). Though Middle Easterners and Asian pikemen wear different sets of armor. (even Chinese ones, Pikemen outfit also varied from dynasty to dynasty.)

And I will work on Lancers bit later on. On Saturday I will be hospitalized, on Sunday i will get a surgery. Not sure when shall I return to modding but this project 'Modern Cavalry' looks better (except how the game remembered faulty codings regardless that I've properly clean faulty mod version and build a recoded ones)
 

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  • Modcav in action.jpg
    Modcav in action.jpg
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Cannon in action.jpg
Back from hospitalization.
Problems with Cannon, now with hovered plunger and pistols. This is a new 'renaissance era' ranged unit. Now testing New Lancer unit mod.
Faulty Cannon Crew.jpg
EDIT: Lancer is now fixed. it shows the unit the way it should.
Lancer in Action.jpg


EDIT2: Cannons are finally solved! Now the assets are shown properly
 

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