I enjoy the new system. It makes the game fun and interesting, and it gives off the vibe that the NPCs have their own agendas and personalities. Just like if I was to play with human players, who have their own tendencies and rules, the civs each have their own quirks that make interacting with them much more interesting.
Take for example China's agenda to build as many wonders as they can. If I was allied to China, I would have to choose between building a lot of wonders and possibly angering China, or keeping the alliance intact.
Of course, it needs to be refined a lot. The Aztecs, for one, should stop getting so pissy every time I start mining silver or something and they don't have any, and making allies feels a lot harder than it was in civ 5 (why does everyone in the game hate me? lol). But overall, I think the direction that Firaxis is moving is the correct one.
Take for example China's agenda to build as many wonders as they can. If I was allied to China, I would have to choose between building a lot of wonders and possibly angering China, or keeping the alliance intact.
Of course, it needs to be refined a lot. The Aztecs, for one, should stop getting so pissy every time I start mining silver or something and they don't have any, and making allies feels a lot harder than it was in civ 5 (why does everyone in the game hate me? lol). But overall, I think the direction that Firaxis is moving is the correct one.