Unique Trader won't switch to embarked model on water tiles.

Socra

Chieftain
Joined
Mar 9, 2015
Messages
51
Everything works properly, except the unit won't change to an embarked trader model while in water. At some random point mid/late game they will finally switch to being properly embarked.

UNIT_TRADER_SEA_CLASSICAL Is the embarked model attached to default traders, and I have it attached to my unit also. Everything seems to be in order, and I've tried making the UNIT_TRADER_SEA_CLASSICAL into a custom version, doing the same thing, and ended up with the same result. Simply won't switch to embark model properly.

This is the only thing holding back the civ's release :cringe:

Unit.artdef in spoilers. Only the the unique trade unit, UNIT_SHINKOSEN_UU, is defined in here.

Spoiler :

<AssetObjects..ArtDefSet>
<m_Version>
<major>4</major>
<minor>0</minor>
<build>315</build>
<revision>805</revision>
</m_Version>
<m_TemplateName text="Units"/>
<m_RootCollections>
<Element>
<m_CollectionName text="Units"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="Scattered"/>
<m_RootCollectionName text="UnitFormationTypes"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Units"/>
<m_ParamName text="Formation"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitCombat"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="UnitCombat"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitFormationTypes"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="EscortFormation"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="UNIT_TRADER_SEA_CLASSICAL"/>
<m_RootCollectionName text="Units"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Units"/>
<m_ParamName text="EmbarkedUnit"/>
</Element>
<Element class="AssetObjects..BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="DoNotDisplayCharges"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitCulture"/>
<m_ArtDefPath text="Cultures.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="Culture"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="Era"/>
<m_ArtDefPath text="Eras.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="Era"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="Units"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="ProxyUnit"/>
</Element>
<Element class="AssetObjects..BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="PlayDeathOnDestroy"/>
</Element>
<Element class="AssetObjects..IntValue">
<m_nValue>-500</m_nValue>
<m_ParamName text="DisplayLevel"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections>
<Element>
<m_CollectionName text="Members"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..FloatValue">
<m_fValue>1.000000</m_fValue>
<m_ParamName text="Scale"/>
</Element>
<Element class="AssetObjects..IntValue">
<m_nValue>1</m_nValue>
<m_ParamName text="Count"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="Trader"/>
<m_RootCollectionName text="UnitMemberTypes"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Units"/>
<m_ParamName text="Type"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="Members001"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
<Element>
<m_CollectionName text="Audio"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..StringValue">
<m_Value text="Trader_Land_Early"/>
<m_ParamName text="XrefName"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="TRADER_LAND_EARLY"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_ChildCollections>
<m_Name text="UNIT_SHINKOSEN_UU"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
<Element>
<m_CollectionName text="UnitMovementTypes"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
</Element>
<Element>
<m_CollectionName text="UnitFormationTypes"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
</Element>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="Naval"/>
<m_RootCollectionName text="UnitFormationTypes"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="Formation"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitCombat"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="UnitCombat"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitFormationTypes"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="EscortFormation"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="Units"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="EmbarkedUnit"/>
</Element>
<Element class="AssetObjects..BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="DoNotDisplayCharges"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitCulture"/>
<m_ArtDefPath text="Cultures.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="Culture"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="Era"/>
<m_ArtDefPath text="Eras.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="Era"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="Units"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="ProxyUnit"/>
</Element>
<Element class="AssetObjects..BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="PlayDeathOnDestroy"/>
</Element>
<Element class="AssetObjects..IntValue">
<m_nValue>-500</m_nValue>
<m_ParamName text="DisplayLevel"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections>
<Element>
<m_CollectionName text="Members"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..FloatValue">
<m_fValue>0.735000</m_fValue>
<m_ParamName text="Scale"/>
</Element>
<Element class="AssetObjects..IntValue">
<m_nValue>1</m_nValue>
<m_ParamName text="Count"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="TraderSeaClassical"/>
<m_RootCollectionName text="UnitMemberTypes"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Units"/>
<m_ParamName text="Type"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="Members001"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
<Element>
<m_CollectionName text="Audio"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..StringValue">
<m_Value text="Trader_Sea_Classical"/>
<m_ParamName text="XrefName"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="TRADER_SEA_EARLY"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_ChildCollections>
<m_Name text="UNIT_TRADER_SEA_CLASSICAL"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="Trader"/>
<m_RootCollectionName text="UnitMovementTypes"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Units"/>
<m_ParamName text="Movement"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="NoCombat"/>
<m_RootCollectionName text="MemberCombat"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Units"/>
<m_ParamName text="Combat"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="MEAT"/>
<m_RootCollectionName text="MaterialTypes"/>
<m_ArtDefPath text="VFX.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="VFXMaterialType"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="MEAT"/>
<m_RootCollectionName text="MaterialTypes"/>
<m_ArtDefPath text="VFX.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="VFXWeaponImpact"/>
</Element>
<Element class="AssetObjects..FloatValue">
<m_fValue>0.000000</m_fValue>
<m_ParamName text="ImpactHeightOverride"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections>
<Element>
<m_CollectionName text="Cultures"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values/>
</m_Fields>
<m_ChildCollections>
<Element>
<m_CollectionName text="Variations"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..FloatValue">
<m_fValue>1.100000</m_fValue>
<m_ParamName text="Scale"/>
</Element>
<Element class="AssetObjects..BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="IsAttachment"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections>
<Element>
<m_CollectionName text="Attachments"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
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<Element class="AssetObjects..StringValue">
<m_Value text="Root"/>
<m_ParamName text="Point"/>
</Element>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitTintTypes"/>
<m_ArtDefPath text=""/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="Tint"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections>
<Element>
<m_CollectionName text="Bins"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values/>
</m_Fields>
<m_ChildCollections/>
<m_Name text="Vehicles/Trader"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_ChildCollections>
<m_Name text="Armor"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
<Element>
<m_Fields>
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<Element class="AssetObjects..StringValue">
<m_Value text="Driver"/>
<m_ParamName text="Point"/>
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<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitTintTypes"/>
<m_ArtDefPath text=""/>
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<m_TemplateName text=""/>
<m_ParamName text="Tint"/>
</Element>
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</Element>
<Element>
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<Element class="AssetObjects..StringValue">
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<Element class="AssetObjects..ArtDefReferenceValue">
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<m_ParamName text="Tint"/>
</Element>
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<Element>
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<m_Name text="V:Camel"/>
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<m_Name text="Camel"/>
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<m_Name text="Cart"/>
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</Element>
<Element>
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<m_ParamName text="Scale"/>
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<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitTintTypes"/>
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<m_TemplateName text=""/>
<m_ParamName text="Tint"/>
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<Element class="AssetObjects..ArtDefReferenceValue">
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<Element>
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<Element>
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<m_Name text="Heads/Male"/>
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</Element>
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<m_Name text="Ships/Trader_Sea_Classical"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_ChildCollections>
<m_Name text="Root"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_ChildCollections>
<m_Name text="A"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_ChildCollections>
<m_Name text="Any"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_ChildCollections>
<m_Name text="TraderSeaClassical"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
<Element>
<m_CollectionName text="UnitGlobals"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
</Element>
</m_RootCollections>
</AssetObjects..ArtDefSet>
 
Oh god. Code-text within the spoiler doesn't retain formatting.... ><
 
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