Mihnea
Chieftain
Hello everybody!
I'm confronted with the issue of unique unit availability, that is this impossibility to recruit your unique unit after a technology provides a unit upgrade to your unique unit.
In my opinion, the civs hit by this anomaly in decreasing order of damage done, are:
- Celts - their Gallic Swordsman is supposedly made obsolete by Medieval Infantry and this change completely distorts their game and reduces the value of this awesome unit
- Iroquis - 2 of their Mounted Warrior are 10 shields cheaper than a Knight and, therefore, could be used effectively even after Chivalry is researched, due to their high attack
- Romans - their 30 shield legionnaire (pikeman + swordsman) is impossible to recruit since Feudalism, although I would much prefer a Legionnaire in a stack-of-doom, than a pikeman (for the same cost)
- Egypt - one should have the freedom to pay for a War Chariot to Knight upgrade or simply use War Chariots as a secondary force of, say, pillagers
- Hittites - same argument as for Egypt
- Korea - a lethal land and sea bombard unit becomes unavailable with the advent of artillery
- Portugal - their 2 attack Carrack is displaced by the 1 attack Galleon, a ship that one cannot effectively use it to attack caravels and galleons
There are probably more examples, but my point is that the unique unit for each civilization should remain available throughout the whole game. Can this be modded or has it been done already?
The second issue with the unique units is their upgrade cost, which only takes into account the shield cost of the standard unit the unique unit replaces, rather than the stats of the unique unit itself.
So, for example a Hoplite costs 20 shields, but its stats are identical to those of the Pikeman, which cost 30 shields. So, in my humble opinion, the upgrade cost from Hoplite to Musketman should be (60-30)*3 = 90 gold, rather than (60-20)*3 = 120 gold.
Even for in-between units the cost of upgrade should be slightly adjusted. Say, for example, a Samurai has +1 defense, so its cost for upgrade purposes could be 75 shields, and as such, an upgrade to Cavalry should cost only (80-75)*3 = 15 gold, rather than (80-70)*3 = 30 gold.
Again, can this be consistently modded into the game or has it already been done?
All the very best,
Mihnea
I'm confronted with the issue of unique unit availability, that is this impossibility to recruit your unique unit after a technology provides a unit upgrade to your unique unit.
In my opinion, the civs hit by this anomaly in decreasing order of damage done, are:
- Celts - their Gallic Swordsman is supposedly made obsolete by Medieval Infantry and this change completely distorts their game and reduces the value of this awesome unit
- Iroquis - 2 of their Mounted Warrior are 10 shields cheaper than a Knight and, therefore, could be used effectively even after Chivalry is researched, due to their high attack
- Romans - their 30 shield legionnaire (pikeman + swordsman) is impossible to recruit since Feudalism, although I would much prefer a Legionnaire in a stack-of-doom, than a pikeman (for the same cost)
- Egypt - one should have the freedom to pay for a War Chariot to Knight upgrade or simply use War Chariots as a secondary force of, say, pillagers
- Hittites - same argument as for Egypt
- Korea - a lethal land and sea bombard unit becomes unavailable with the advent of artillery
- Portugal - their 2 attack Carrack is displaced by the 1 attack Galleon, a ship that one cannot effectively use it to attack caravels and galleons
There are probably more examples, but my point is that the unique unit for each civilization should remain available throughout the whole game. Can this be modded or has it been done already?
The second issue with the unique units is their upgrade cost, which only takes into account the shield cost of the standard unit the unique unit replaces, rather than the stats of the unique unit itself.
So, for example a Hoplite costs 20 shields, but its stats are identical to those of the Pikeman, which cost 30 shields. So, in my humble opinion, the upgrade cost from Hoplite to Musketman should be (60-30)*3 = 90 gold, rather than (60-20)*3 = 120 gold.
Even for in-between units the cost of upgrade should be slightly adjusted. Say, for example, a Samurai has +1 defense, so its cost for upgrade purposes could be 75 shields, and as such, an upgrade to Cavalry should cost only (80-75)*3 = 15 gold, rather than (80-70)*3 = 30 gold.
Again, can this be consistently modded into the game or has it already been done?
All the very best,
Mihnea