Unique units

if you consider that we can sell unit we could also sell unique units :D that would explain why the american sell their f15 fighter worldwide :)
 
Re the Russian CSU

I rather like the choice of the Cossacks. They're one of the better known military units in history, and make a for early-modern land CSU, which seems to be rare. While the USSR era might've represented the apex of Russian influence on the world scene (this far), it's hard to view it as an "golden age" in other respects.

BTW, does anyone know if there'll be paratroopers in Civ3? I had an idea to change the English CSU to the SAS - hardly very representative, but a fun idea anyways.
 
I happen to think that having the Cossacks as the special unit is actually a wise choice. First of all, they didn't pick one of the Communist leaders to be Russia's Civ leader, they picked Catherine the Great. The most powerful unit in the Czarina's arsenal, and the most famed cavalry in the world at the time, were the Cossacks. Hands down.

It reflects a little historical acumen actually that they selected the Cossacks over a better known modern unit. And I think it was a wise choice. IMHO
 
If you don't like the feature, turn it off

It has been stated that the features are OPTIONAL. I just hope you have a fine level of control, and simply don't turn off ALL the special features.
 
The last post link you put clearly was in favour of special units...or did you ignore what I posted.

Ultimately it is for us all to decide! But I know I will be using my English navy to make Britain rule the waves!

As Bronso an early anti-unique unit man said by the end of that thread:

"OK, i am convinced. the Bowmen example shows indeed that special units will not endanger the playbalance since their advantages don't make them too powerful, but interesting enough to use them. as i said earlier, i'm not against SU's, i only want them to fit into the game - what seems to be the case. so i think they will be a worthy addition to the game, and i will definitely NOT turn them off.

Good work, firaxis!"

His early posts did give anti-SU thoughts which myself and others went to work at!
 
I personally hope there are no modern spec. units like the F-15 or the mig. I'd rather have those as reg. units.

Why? Because they already excist.

If they want a plane as a spec. unit, choose the English and make it the spitfirer. Or choose the Japanese and their fighters, both had very powerfull air forces.

I'd rather see a mod. calvery or a mod. marine as the American's spec. unit. For the Russian's why not a mod. rifleman or the cossacks.

Why? Because these units were made famous before our time (at least mine).

But hey it's just what I am hoping for. :)
 
I personally hope there are no modern spec. units like the F-15 or the mig. I'd rather have those as reg. units.

Why? Because they already excist.

If they want a plane as a spec. unit, choose the English and make it the spitfirer. Or choose the Japanese and their fighters, both had very powerfull air forces.

I'd rather see a mod. calvery or a mod. marine as the American's spec. unit. For the Russian's why not a mod. rifleman or the cossacks.

Why? Because these units were made famous before our time (at least mine).

But hey it's just what I am hoping for. :)
 
Kitten,

I wouldn't dare ignore you. Many points were put but not addressed. I don't think the thread came to a real conclusion. Bronso conceded there may be no problem with play balance, but then I was never bothered by that idea, as I said.

The sad thing is that there would be nothing wrong with special units if they at least came out of special circumstances, but they have been designed the opposite way around; they are predetermined and that is nonsense. Despite what others have said this kind of thing actually limits the strategic challenges of the game, not the other way round.

If special units were a byproduct of a particular combination of technologies coupled, say, with particular cultural developments and if they could as easily occur for any civ, then they would be fine. Better still it could be a matter of luck whether that particular combination actually occured in any given game or time or civ. Then you could not plan for them but would have to keep an eye out for what your neighbours were up to.

As it is they are at odds with the premise on which civ is based.

If you think about it really hard you will realize that in the course of a normal game of civ2 or civ, there will often be a unit that only one player develops and exploits while others pursue other goals, so it is not as if there is not already a fair degree of variety and after all we are talking abuout the overworked military aspects of the game.

There is even plenty of evidence in the forums that different players regard different units highly. So the equations are already nicely complex.

My one line summary is that special units detract from realism.

Switching them off is not necessarily a good option f they have been woven into the fabric of the game. But of course we won't know that until we get to play it. I shouldn't have to switch them off anyway, they should be an optional extra for scenario designers and would-be wargamers who cannot cope with real wargames.
 
Better still it could be a matter of luck whether that particular combination actually occured in any given game or time or civ
You know what, I like that idea even better! If I have lots of nearby elephants, but no horses, would I really develop a good horse based unit? NO! That is the first really good arguement AGAINST unique units. :D It would be a lot more interesting if you had NO clue what special unit the other countries have. Oh, I am figthing the Aztecs. It is late in the game, no special units comming up.
 
HA! got you two-ways:

1. You need special resources (e.g iron for legions) to build special units...and so the getting horsie special units without horses DOES not apply. The exception so far is the Indians...though we could change THAT with the editor and reward them with their elephant having better stats.

2. Just because we know the Aztecs have had their golden age by the later stages is not actually an arguement against the unique unit. It is merely a request for unique units to cover all timespans...but since civilisation allows you to take on civilisations that existed for only a short period of the game time usually (exceptions of the Indians and Chinese to a certain degree on religious/racial consistency in the main) to hypothetically give them unqiue units throughout history would be worse.

The interesting thing about the Aztecs is that a relatively modern civ of the 14th-15th centuary that has a warrior background (not to mention the Zulus) really does make me wonder EXCEPT for:

The mounted warrior unit for the Iroquois is a representation of the N.American tribes outside of the Iroquois -e.g the Apache & Souix- and their use of mounted units. The unique unit covers a larger aspect...but due to the geographical constraints of the Zulus and Aztecs I don't think they justified their position in the game and will cause problems due to that as they were primatives when the world was advanced (technologically)...

The Zulus have no place in civ3 as they we are late tribe with little culture and a small geographical influence (Britain, France, Germany may be small countries but they have worldwide significance). Why am I concerned about the Zulus and Aztecs...their unique units are going to be wandering around in the early stages of the game more likely than not rather than in their historic timezone and so be competing in the early stages with top-notch units rather than being worthless muppets because of their primitiveness when their isolation was breached by a more technologically advanced nation.
 
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