dood100125
Chieftain
I made a art style for my civilization but when I have the units ingame they revert back to the vanilla models and skins. Is there something im doing wrong my code so far is below. Strangely my worker has the right model and skin?
Code:
<UnitArtStyleTypeInfos>
<UnitArtStyleTypeInfo>
<Type>UNIT_ARTSTYLE_Sadayel</Type>
<StyleUnits>
<StyleUnit>
<UnitType>UNIT_IMMORTAL</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_IMMORTAL_Sadayel</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_IMMORTAL_Sadayel</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_IMMORTAL_Sadayel</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
</StyleUnits>
<StyleUnit>
<UnitType>UNIT_CROSSBOWMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_CROSSBOWMAN_Sadayel</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_CROSSBOWMAN_Sadayel</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_CROSSBOWMAN_Sadayel</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_ARCHMAGE</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ARCHMAGE_Sadayel</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ARCHMAGE_Sadayel</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ARCHMAGE_Sadayel</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_MAGE</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MAGE_Sadayel</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MAGE_Sadayel</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MAGE_SadayelL</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_ADEPT</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ADEPT_Sadayel</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ADEPT_Sadayel</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ADEPT_Sadayel</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SETTLER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_MALE_SADAYEL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SETTLER_MALE_Sadayel</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SETTLER_MALE_Sadayel</MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_MALE_SADAYEL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SETTLER_MALE_Sadayel</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SETTLER_MALE_Sadayel</MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_FEMALE_SADAYEL</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_SETTLER_FEMALE_Sadayel</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_SETTLER_FEMALE_Sadayel</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_WORKER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_WORKER_Sadayel</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_WORKER_Sadayel</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_WORKER_Sadayel</MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_WORKER_Sadayel</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_WORKER_Sadayel</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_WORKER_Sadayel</MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_WORKER_Sadayel</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_WORKER_Sadayel</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_WORKER_Sadayel</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>