Izmir Stinger
Deity
I was poking around in the FFH2 directory to try to get the names of some of the sound track... tracks... and I noticed something in the unit sound assets folder: There are sounds for Hill Giants and Hawks (and also ravens - Sheaim hawks?), but mine speak Dutch or something. Is is possible the units are pointed to the wrong file for their unit sounds?
Also, is there any ongoing work in developing dialog/sound effects for all the special units in the game? It would be great if my Tar Demons stopped speaking Swahili in a high pitched voice and actually made a gooey bubbling noise or something. Having random human languages for the various normal units is fine I guess, but Wood Golems shouldn't sound the same as my German infantry. What about tech research quotes? None of the mods or scenarios I've played have had quotes for their custom techs; is it even possible to put custom tech discovery narration in a mod?
I might be able to help with this. I don't exactly have a recording studio in my apartment but I have some sound editing software and can do a passable version of various dialects. I also know a Tolkien scholar/hobbyist who claims to speak elven. I'm not promising the soothing sounds of the Nimoy or anything, but I can do a better job than that hack who did tech discovery quotes for the ones that were new in BtS.
Spoiler :
Also noticed the classic Warcraft Orc Peon "Ready to Work" in there. Easter Egg?
I might be able to help with this. I don't exactly have a recording studio in my apartment but I have some sound editing software and can do a passable version of various dialects. I also know a Tolkien scholar/hobbyist who claims to speak elven. I'm not promising the soothing sounds of the Nimoy or anything, but I can do a better job than that hack who did tech discovery quotes for the ones that were new in BtS.