[UNIT] Continental Guard

Willi_Tell

praefectus praetorio
Joined
Feb 8, 2008
Messages
260
Location
City of the Bears, Switzerland
For my personal ModMod of Religion and Revolution I implemented a "Continental Guard".
It's supposed to be an expensive, but quite strong lategame unit -very well suited to counter the King's Hessian troops.
:D

Although not truly accurate, there are flavoured unit graphics for France and England, for all other European Players there is a generic variant in Civ-Color.
(unfortunately, I could't get the flag to be civ-colored)

InGame-Screenshot:



The files are containing detailed informations "how to use/implement" these graphics into your game.

Hope you like it - have fun! :)
 

Attachments

  • Screeni_ArmyCorps.jpg
    Screeni_ArmyCorps.jpg
    191.8 KB · Views: 984
  • Napoleonic Army Corps.7z
    1.6 MB · Views: 242
I am currently thinking about some way of introducing them ingame. :think:
(I don't like to simply build units like that as if they were ships or cannons.)

Maybe a new DLL-Diplomacy-Event ?
But what could it be about ?

If they are really strong I would like to limit their numbers and also have high prerequisites. :think:

Some kind of National Wonder as prerequisite ?
(Which again would have prerequisites so it would usually be built in late game.)

Some kind of max limit related to amount of cities or total population ?

-------

Or maybe a feature that is related to the new Yield Culture ?

Or even a completely new Yield "Recruitment" (with a new Profession and Veterans as Specialist) ?
(The Citadel and the Grand Bastion could get Professions slots ...)

-------

Well, I need to think about it ... :dunno:

@Willi:
Do you have some good idea ?
 
@Willi:
Do you have some good idea ?
Currently in my ModMod, the Continental Guard has the following prequisites:
- Building "Great Arsenal" must be present in city
- high yield-costs: 180 hammers, 50 muskets, 50 colored cloth, 50 leather, 50 silver

But I am not really happy with that solution. I fully agree, that units shouldn't be buildable in general (expept of ships).

You remember the feature of Col1, when all your veteran troops would turn into "Continental Army" after declaring independence? As a hommage to this, we might indeed implement the Continental Guard as a profession - I like that idea! :goodjob:

yea, we need to think about max limit this profession I guess. But rather than a relation to the amount of cities and population I would prefer:
- Special equipment costs for the profession
- An appropriate Building ("Great Arsenal" or else) as prequisite
- Profession only available after reaching a certain era (era of independence or slightly earlier)
- Profession only available to high promoted officer (aka "veteran") units...

What you think? :)
 
What you think? :)

I need to think about that a bit longer. :think:
(Until now, I did not come up with a concept I really liked.)

A few things are important to me.

1. I don't want to destroy balancing. (Strong units should not be accessible to easily.)
2. The feature should be atmospheric. (No "building" of such units as if they were ships.)
3. No unnecessary negative impacts on performance. (Like additional complex checks everytime a profession changes.)
4. AI should be able to get and use these units as well.
 
In the original colonization all your soldiers who had 'veteran' status would be upgraded to continental status when you declared independence.
If you want to translate this to civ4 colonization and have the unit be more rare, then perhaps you can have all veteran soldiers who have a minimum of X xp be upgraded. (Where X is a number you feel is balanced. I don't know how strong your continental guard is.)
A possible problem with this is that it makes your strongest troops even stronger, which might be a bit silly.

Other similar options:
-A certain percentage (+/- random) of your veteran soldiers is upgraded when you DOI
-A certain number (+/- random) of your veteran soldiers is upgraded when you DOI
-optional: a founding father increases this percentage/number

Other options:
-Every soldier who is already veteran and wins a combat after the declaration of independence, has a % chance to be upgraded to continental guard status.
-Any soldier who is already veteran and wins a combat at any point during the game has a chance to be upgraded. But there's a maximum # you can have dependent on (some ideas): rebel sentiment; # of government palaces (1 per palace seems like it would keep it rare and special enough)

Just throwing some ideas out there. :)
 
Top Bottom