Unit costs and inflation, explain it to me please!

Joined
Oct 25, 2009
Messages
672
I thought that each and every units in the game costs the same to maintain, but then I heard about something called inflation and that unit costs actually increase over time!

Is this true and if so then please explain it to me and how it affects gameplay :eek:

I hope this isn't some sort of a gamebreaker :(
 
On any given turn, every unit has the same maintenance cost, regardless of whether its a tank or a warrior. But that cost increases over time through a complex formula. Basically; the later is the game turn, the more every unit costs to maintain (including civilian units like workers and great people).
 
units' costs only depend on their total number and the current turn. yes it true.

point to note: 100 warriors and 100 air carriers on the same turn will cost the same.


this crazy unit maintenance does not really kick(i mean you may get over 20g/t for disbanding a single unit) in until the industrial/modern. the only way to avoid crippling unit maintenance costs is to keep their numbers down: disband idle workers, use fewer, more promoted units in wars, etc.
 
units' costs only depend on their total number and the current turn. yes it true.

point to note: 100 warriors and 100 air carriers on the same turn will cost the same.


this crazy unit maintenance does not really kick(i mean you may get over 20g/t for disbanding a single unit) in until the industrial/modern. the only way to avoid crippling unit maintenance costs is to keep their numbers down: disband idle workers, use fewer, more promoted units in wars, etc.

So if I own 10 units and its turn 100, then will those 10 exact same units costs more for no reason on turn 200?

If so then why? :confused: :(

Also, what would you call "too many units" before paying for unit upkeep becomes too expensive?
 
the only way to avoid crippling unit maintenance costs is to keep their numbers down: disband idle workers, use fewer, more promoted units in wars, etc.

Or you could increase your income ...

So if I own 10 units and its turn 100, then will those 10 exact same units costs more for no reason on turn 200?

If so then why? :confused: :(

My guess is to steer you towards smaller armies than in previous iterations.
 
cost of living increase, and the fact that they're paying for the health benefits of all of your retired soldiers
 
So if I own 10 units and its turn 100, then will those 10 exact same units costs more for no reason on turn 200?
exactly

If so then why? :confused: :(
i suppose that's part of civ5's design philosophy :dunno:

Also, what would you call "too many units" before paying for unit upkeep becomes too expensive?
it's very situational. disband some units and see by how much unit maintenance drops. as a rule of thumb modern wars should be fought with units with blitz
 
So if I own 10 units and its turn 100, then will those 10 exact same units costs more for no reason on turn 200?

If so then why? :confused: :(

Because by turn 200, paying 10 gold for maintenance is less meaningful than it was on turn 100. One of the mechanics to keep army size down and prevent unit bloat. And as a modern-day money sink (pretty much the same concept as inflation in civ iv).
You can see it as a simplified way of representing the hugely increased real-world costs of maintaining increasingly modern armies.

Question though, is it done by turn or by era? Hopefully the latter.

Also, the first policy on the autocracy tree cuts maintenance by 1/3, which is a really nice later-game help.
 
Its by turn. You don't get economically penalized just because you research a tech in a higher era.
 
Its by turn. You don't get economically penalized just because you research a tech in a higher era.

But you do get economically penalized just for playing the game?

Increased unit upkeep for later eras may make sense, but there is no logic whatsoever for the same empire to be paying more a hundred turns later even if its still on the same era, has the same number of units and the same number of cities.

What if the player hasn't actually expanded a hundred turns later like the game appears to expect him to?


And does unit upkeep keep increasing forever or will it stop at a certain limit? And if it is the former then how long can the player actually play the game before he is just literally economically crippled by insane unit upkeep costs?
 
But you do get economically penalized just for playing the game?
Effectively yes, though you also get your economy to grow just by playing the game.

Their design goal is so that you don't have a really huge army even in the late game.

What if the player hasn't actually expanded a hundred turns later like the game appears to expect him to?
If you haven't expanded either by getting more cities or growing your existing cities and building infrastructure, then you're losing the game.
The game is designed so you can grow, if you don't, then you fail.
Just like in history. Empires that stagnated were conquered by their neighbors.

And does unit upkeep keep increasing forever or will it stop at a certain limit?
It will keep increasing up until the turn limit.

And if it is the former then how long can the player actually play the game before he is just literally economically crippled by insane unit upkeep costs?
As long as he's playing well, up to the end of the game. A late-game economy is very large, the player is never crippled by unit upkeep costs unless they neglect economy and/or spend basically the entire game building military units.

And even 400 turns in, the upkeep is only 5-7 gold per unit.

Look, you started this thread to ask how it worked.
That's been answered. Like it or not, its how it works.
Personally, I have no problem with upkeep costs generally increasing, my main problem is that it does so in a way that is not very transparent to the player.
I'd prefer a system where each unit in the game had an explicit maintenance cost, so that spearmen might cost 2 gold while a tank costs 6 gold.
But thats not what we have.

*edit*
If you want the details of the unit maintenance formula, please refer to The Number Crunching Thread.
Thanks, I was searching for that thread in vain.
 
It will keep increasing up until the turn limit.

Wait......what turn limit?

Please don't tell me that there is a set time limit that can't be turned off so that you can just play the game forever until somebody wins.

I utterly despise it when games take my control of how I play the game away from me.
 
It's in the manual.

Civ V Manual said:
The End of Time
If no one has achieved victory, the game ends automatically at the end of 2050. The Scores
of all surviving civs will be tallied and a victor announced. You may continue playing the
game after this point, but victory will no longer be a factor.
 
yeah...they wanna us to keep a smal army...the worst is that the Ais have a huge soviet like mass...
 
Ok, I understand the concept of inflation and why it is there (because your empire creates more and more gold, thus the cost of things go up just like in real life...)

However, Is it possible to influence the level of inflation? Is this national or global? Interdependent? Based on spending? Based on Gold surplus?

Has anyone seen the coding/know the formula?
 
Back
Top Bottom