Unit flags (for SSS)

Ahhh, I was wondering about that. No bother, I only play hotseat anyway. No lag, and more comraderie that way. :)
 
I have updated the screenshot in page 1. I had to reduce the font size from 8 to 7, in the lists of the Move tab.
This way, I can fit all the new vegetation :)

Yes, that mean after a short break to work on terrain graphics, I'm back working on the unit flags.
 
I have decided to come back to the drawing board, and redesign the editor a bit to make things clearer, and easier to code.

Here is how the creation and maintenance page looks now.

As you can see, I have replaced all the different lists by only one, and when you want to change the values, just click in the cell and edit it.
3rd column is the requirement to build the unit, 4th to train it, and 5th to maintain it.
Value can range from 0 to 9. 0 means the requirement doesn't exist.
For the resource, the value is the number of resource needed, for building and technology it is a level. My idea is to avoid to have "Cavalry warfare", "mounted warfare", "cavalry tactics", "cavalry tradition", which are a bit artificial, but to use "cavalry warfare - Level 1" "cavalry warfare - level 2", etc. Or perhaps with more explicit names, lile "ancien cavalry tactics", "medieval cavalry tactics".

So in this screenshot, the Greek spearman weapons can be build with Bronze working level 2 and 2 copper.
The unit can be trained with Militarism level 2, a barrack and no resource, but will use 2 manpower.
Then, the upkeep will require Militarism and bronze working level 1, a barrack, 1 copper and 1 population.

It means that if you have bronze working level 1, you cannot build the unit but can train it and upkeep it. So you can try to buy the weapons from a faction with bronze working level 2. If you have militarism level 1, you cannot train the unit either, but you can recruit mercenaries and then upkeep it.
With militarism or bronze working at 0, you can still buy the unit, but cannot upkeep it. Losses taken during battle won't be replaced, and the unit can lose HP regularly (lack of training, weapons deteriorating, etc).

You can compare it with the screenshot in the first page.

All the pages will undergone such a refitting, so I hope you like it.
 

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Great job!! Looks awesome!

About unit upkeep : shouldn't most unit consume food? I noticed you listed several resources but food isn't one of them. Is this voluntary or am I missing something?

Anyway congrats for the efforts your putting into this :goodjob: :goodjob:
 
No, they don't need food. They don't need clothes, nor soap to wash.

They need currency to buy all these kind of things. And they also need manpower. Consider it the new recruits enlisting in the army, but also the part of the population which is abstractly used to feed the army.
 
You could always make soap a resource in the editor, I presume, so they can require that resource ;)
 
Two questions for you based on the above discussion.

The game is turn based, but combat takes place after a round of strategic turns. Wouldn't this give distict advantages to certain players? If I am the last player to take my turn, my attacks will always be "suprises" as no one will be able to react. If I am the first player then everybody can move their units to react to what I do. Not sure if that came out right.

Also, how is the terrain of the tactical combat map to be determined? Is it just a uniform map? Does every tile have a predetermined tactical terrain assigned to it = Hills, SW-NE river, Forrest yeilds tactical map ???. That sounds labor intensive but lets the Generals plan better. Could be a calculater function in the game that lets you enter variables and yeilds a battle map, let you plan.

Will there be an automatic combat resolution option so you don't have to play all the mundane one on one unit confrontations?
 
1) True, but the order of movement will not always be the same. The idea is to give an advantag to small civilizations with good communications

2) Terrain= mainly the one of the strategicl map with some random variation

3) Yes, auto battle if you want
 
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