Unit pathing cancelation

shaglio

The Prince of Dorkness
Joined
Jun 15, 2001
Messages
3,721
Location
Lawrence, MA, USA
Does anyone else get annoyed with the AI prematurly canceling unit pathing? I hate when I choose the send Unit A to a hex that will take it a bunch of turn to reach, then on the next turn Unit B ends in that hex and the whole route gets cancelled out. :(

I understand that the AI cancels the route because of the 1UPT rules, but if the unit isn't going to get there for another dozen or so turns, why cancel it immediately? Hopefully they'll change it in a patch so that the path only gets cancelled if Unit B ends its turn in the hex on the turn before Unit A is scheduled to land there.

I'm sure for most people this isn't a problem. But I have ADD and, when a unit's route gets canceled, I don't always remember where I want to send it.
 
Does anyone else get annoyed with the AI prematurly canceling unit pathing? I hate when I choose the send Unit A to a hex that will take it a bunch of turn to reach, then on the next turn Unit B ends in that hex and the whole route gets cancelled out. :(

I understand that the AI cancels the route because of the 1UPT rules, but if the unit isn't going to get there for another dozen or so turns, why cancel it immediately? Hopefully they'll change it in a patch so that the path only gets cancelled if Unit B ends its turn in the hex on the turn before Unit A is scheduled to land there.

I'm sure for most people this isn't a problem. But I have ADD and, when a unit's route gets canceled, I don't always remember where I want to send it.

yeh one of the most annoying things, this and the way the game loves to drag you around the world, scrolling past things rather than just directly clicking on the area. or, when a great engineer is born at the beginning of the turn for instance, and it zooms you over to the city in which he was born, so you assume that it's simultaneously selected him, but instead it's selected a tank you're using in a war, and you make your tank go to where you had intended your great engineer to go. or you have a bunch of units in a battle, and you want to click them in your own order, but instead after moving one, it keeps dragging you off to the other side of the world to command your caravel that has woken up from auotmated exploring because there's a barb camp that has shot some arrows at it.
 
A nice solution to this, or at least a good featurem would be if you could mark out the exact path you want your unit to take instead of the computer determining the "best" path for you.
 
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