shaglio
The Prince of Dorkness
Does anyone else get annoyed with the AI prematurly canceling unit pathing? I hate when I choose the send Unit A to a hex that will take it a bunch of turn to reach, then on the next turn Unit B ends in that hex and the whole route gets cancelled out. 
I understand that the AI cancels the route because of the 1UPT rules, but if the unit isn't going to get there for another dozen or so turns, why cancel it immediately? Hopefully they'll change it in a patch so that the path only gets cancelled if Unit B ends its turn in the hex on the turn before Unit A is scheduled to land there.
I'm sure for most people this isn't a problem. But I have ADD and, when a unit's route gets canceled, I don't always remember where I want to send it.

I understand that the AI cancels the route because of the 1UPT rules, but if the unit isn't going to get there for another dozen or so turns, why cancel it immediately? Hopefully they'll change it in a patch so that the path only gets cancelled if Unit B ends its turn in the hex on the turn before Unit A is scheduled to land there.
I'm sure for most people this isn't a problem. But I have ADD and, when a unit's route gets canceled, I don't always remember where I want to send it.