DJ Bonebraker
a.k.a Laura
Well, here's the preview of my next big unit project:
The Makou Cannon from Final Fantasy VII (a.k.a the Sister Ray). First I'd like to thank Wyrmshadow, whose generous contribution of the most exellent model allowed for a much earlier than anticipated start to this model. Basically it's a really huge city defense weapon. Final Fantasy mod stats are as follows:
Movement: Immobile, but can be airlifted to other cities with Airports.
Attack: 0
Defense: 24
Bombard: 30 Lethal land & sea bombardment
Bombard range: somewhere in the neighborhood of 30 tiles.
Shield cost: Lots, somewhere around 500-1000
Other limitations/specials: Can build only 1 at a time (otherwise the game would be just a little unbalanced)
Required resources: Mythril and Materia.
Required Advancement: Makou Energy (a.k.a Fission)
Below is a preview of the default animation (which is almost finished, all 1 frames of it
). Blue is the civ color this time, since there is not much chance of the materials i used to be rendered as civ color blue when I reduce the color depth of this unit, although considering that it is an immobile unit, I'm half tempted to dispense with the civ colors altogether. Only the results of the first animation attempt will tell...
Well, comments, suggestions, etc welcome.
Edit: Fidget and Attack Animation done, preview below.
The Makou Cannon from Final Fantasy VII (a.k.a the Sister Ray). First I'd like to thank Wyrmshadow, whose generous contribution of the most exellent model allowed for a much earlier than anticipated start to this model. Basically it's a really huge city defense weapon. Final Fantasy mod stats are as follows:
Movement: Immobile, but can be airlifted to other cities with Airports.
Attack: 0
Defense: 24
Bombard: 30 Lethal land & sea bombardment
Bombard range: somewhere in the neighborhood of 30 tiles.
Shield cost: Lots, somewhere around 500-1000
Other limitations/specials: Can build only 1 at a time (otherwise the game would be just a little unbalanced)
Required resources: Mythril and Materia.
Required Advancement: Makou Energy (a.k.a Fission)
Below is a preview of the default animation (which is almost finished, all 1 frames of it
). Blue is the civ color this time, since there is not much chance of the materials i used to be rendered as civ color blue when I reduce the color depth of this unit, although considering that it is an immobile unit, I'm half tempted to dispense with the civ colors altogether. Only the results of the first animation attempt will tell...Well, comments, suggestions, etc welcome.

Edit: Fidget and Attack Animation done, preview below.
