Civ VII Post-mortem: Crafting a redemption arc

You should definitely give up spouting vitriol and try relaxing a bit. I don't think I'm playing chess - it just feels fun, as if I'm playing chess.

Obviously the game makes more sense if the ranged units could only fire point blank. But the capability of artillery to hit from far away, and for archers to focus down a unit, for cavalry to sweep in dramatically, this gives the map more intrigue, as if it's a tactical map, even when the map is strictly strategic.

In other words, the way combat is since Civ5 and onwards is structured to benefit good positioning, tactical maneuvering and the strategy lies in the armies as a whole.

Plus there is a visual aspect. Large armies look large because they fill large areas of the map. Whereas stacked armies don't fully show how big an army is just from looking alone.

1 UPT and low move allowance means solving a sliding tile puzzle every time you move units, the AI is terrible at it

Ranged units with multi hex range and the aforementioned movement means you get ample opportunities to hit opponents with impunity as they approach

Ranged units cause significant damage on their own, and are not bad at defense

The above three things synergize to make ranged units stupidly OP, especially against the AI.

This is both bad gameplay AND bad history; if archers were this effective the Romans and Macedonians among othere wouldn’t have wasted so much effort and resources on their respective infantry.

Ranged units shoukd function like they did in 4; range zero, and they perform a defensive fire at anyone attacking their hex.
 
This discussion puts me in mind of the famous Yogi Berra quote: Nobody goes to that restaurant anymore; it's too crowded.
 
Certainly not my intent to come across like that. I deeply and humbly apologize for giving such impression.
Part of the issue comparing Civ vs Candy Crush is that Civ games are necessarily long, and I cannot blame the dev team for thinking about cutting it in 3; HOWEVER, they didn't release the game with real "winning conditions" for Antiquity-Only or Exploration-Only or Modern-Only games; they're more like speed bumps for a single player while the rest of the game feels optimized for multi player. It was truly a Game by Committee in the worst way.
 

The Civ series essentially ended when Sid released the Sid Meiers Civilization Chronicles in 2006. After Civ IV, the abyss.
 
I highly recommend you click through that article to the Bush/Blair spoof video. George got it.
 
If they significantly increased maintenance costs (with extra maintenance for units in enemy territory or next to enemies) it might be good.
I always thought maintenance should increase exponentially once you reach a certain unit threshold. If someone wanted a really large army they have to put a lot of production into making enough to cover their maintenance costs. But players with a better grasp at combat can do more with fewer troops and save their production/gold for something else. The threshold could rise with larger populations, allowing both tall and wide empires to have strong armies.
 
Who wants a common game?
Well, most crucially, 2K does.

There's nothing to stop the elite from playing whatever the last game was before the series fell off the cliff. I play 5, for instance to spare myself the visual abomination of unpacked cities. The Civ 1 forum here sees traffic.
 
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Well, most crucially, 2K does.

There's nothing to stop the elite from playing whatever the last game was before the series fell off the cliff. I play 5, for instance to spare myself the visual abomination of unpacked cities. The Civ 1 forum here sees traffic.
I am. Civ IV. Just entered turn 604, finished Liberalism and chose Astronomy. Pericles is just 7 turns behind. He sits with an overwhelming military on my borders but is overwhelmingly friendly with me. My bespoke rules deny me the opportunity to attack another Civ until they attack me first, so I am going to America, a continent where the raging barbarians have killed all the civilized tribes but a guy named George. There are a half dozen or so barbarian cities up there, including one called Babylon.

Aggressive AI last game meant 12 of the 18 AI attacked eventually. None to this point in this game, but 4 of the 18 original civs have fallen to the hordes. Pericles has built an impressive fleet of caravels and galleys which (the AI is stupid) can't cross the ocean yet but I am certain just as soon as possible he will launch an invasion of the Khan to the west. Which will allow me to move on Babylon.

Tricky aspect of my home rules, unless I can badger the Greeks into a war and defeat him, I will have to keep a huge home guard in case he turns on me while my forces are away (on one of the five other continents). Much more interesting than playing by the cheesy rules that allows the standard momentum rush don't you think?

But there are so many aspects of Civ IV that could be improved. Handicapping myself is better than not but it could be so much more if they decided to make another Civ game (or even do another expansion).

There is nothing in Civ V+ close to this quality even with me having to patch it up with homemade rules.
 
It's absurd, perhaps financially irresponsible, of a game company to make a game that is infinitely replayable.

But if a franchise is going to do that, we fans of a particular iteration can't begrudge them attempting to draw fresh audiences.
 
Just a quick note to mention that I've updated the document, primarily to:
  • Change the links to in-thread where appropriate
  • Make the points around Balance and Complexity a little easier to read and follow
  • Tweak the name so that people don't think I'm a total Debbie Downer. 🤣
The recent 1.2.4 patch and the Wonder rebalancing also provided a wonderful opportunity to examine the approach Firaxis took and explore potential alternative approaches, particularly with nerfing the Gate of All Nations (link).

I'm going to take a break, as I'm a bit burnt out, but I really appreciate all of the thoughtful comments. You all are the reason I do this. I appreciate you.
 
of considerable importance, size, or worth:
concerning the essentials of something
real and tangible rather than imaginary
Strange to insist on something so factually incorrect, but I guess anything goes for an opinion. Enjoy your Civ IV, though you're maybe in the wrong subforum for it.
 
It's absurd, perhaps financially irresponsible, of a game company to make a game that is infinitely replayable.

But if a franchise is going to do that, we fans of a particular iteration can't begrudge them attempting to draw fresh audiences.
They very nearly did you know and that's why they left it alone. When all they really needed to do was to tweak it a bit and add options and they could have sold it all over again every 7 years or so forever.

Anyway, I have this theory that the ultimate game exists on Sid's private laptop.
 
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