[Unit preview & question] Star Wars Imperial Destroyer

zeysoft

Chieftain
Joined
Jan 16, 2006
Messages
95
Location
Llagostera (Catalonia)


Polycount: 667

A question: How put textures with 3ds studio max 6? (this is my second model, the first is Firaxis Wonder and it did not need textures)
 
Well You generally have to UV map it. UV mapping was made to Flatten the model, to put it into 2D soo you can paint on it. I dont know how to get to that menu in 3DS Max but in maya its on the shelf. UV mapping is a bit challengeing but Very easy to learn and you will learn it pretty quickly. As soon as you Get it UV mapped, you will need to paint over the UV's with a paint package and add the texture automatically but i dont know how thats done in 3DS Max. Maybe Rabbit White will know, he uses 3DS max I think. If this did not help, try to find tutorials about UV mapping by googleing it or going on 3DS max sites that usually have some UV mapping tutorials. By the way GREAT MODEL! It looks great.

I just have one little question of my own and if anyone knows it, could you please answer it.

Does the Civ IV support Normal mapping? (I know a stupid question)
And
I skinned and Animated my own unit With my own skeleton. Will i be able to export it Via blender or 3DS max?

Thanks in Advance
 
Civmansam wants to have your baby :lol:

I know it's just a start but I think you need to make the bridge's shield generator globes bigger, add the big turbolasers on the sides of the command tower, add the trench along the sides and the smaller engines in the back.

Nice job :goodjob:
 
Looking good so far. :thumbsup:

Though, I think you should make those two globes on top of the bridge bigger too. They're going to be hard to see at civ level the way they are now.

The way I've been applying textures to my units is to assign a bitmap (the .dds file) to the unit's materials in the Material Editor. And then use the UV Map to make the texture fit on the model properly.

All the Firaxis units use just one material for each unit. But I use several materials that get their texture from different parts of the bitmap for my models, to make it easier for me. :D
 
Maybe you could write a guide on skinning and making textures Dual.
 
Next thing you need is an animation of an A-wing on a collision course with those globes. :D
 
that looks great that destroyer, you should go on and do some more sci-fi stuff.......
.....
maybe even a dalek......

:)
 
GeoModder said:
Next thing you need is an animation of an A-wing on a collision course with those globes. :D
This is actually not a bad idea. What if the combat animation for this unit is not "swoop down and shoot" like with planes, but rather a kind of a miniature space battle. So when engaging in combat the unit won't move onto another plot or make a strike run but rather stay in place and there would be a space battle played out around it with fighters only few pixels size (like the whole thing is being viewed from a great distance), some lasers flashing and some small explosions. I'm not sure if it'll actually look good in game, it might appear too static and not really come off well but then again it might work. Just an idea. :D
 
GeoModder said:
Next thing you need is an animation of an A-wing on a collision course with those globes. :D

The A-wing crashed into the bridge actually, the dome had been blown up just before that by proton torpedoes.

Ok I'll stop nit-picking now.
 
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