Deadstarre
Expert
In a nutshell, I dislike the attack range promotion - everything about it sings of imbalance.
Agreed, though i'd also be sad to see it depart.
Would including range as a promotion, but decreasing combat strength only when utilizing that range (distance penalty) be a fair compromise? It could be as little as half damage for attacking to the max distance tile
The more i think about this, the more it makes sense in every way. It would actually bring this promotion to where it should be- useful, but not OP or heavily exploitable. Just don't know if its something that could actually be implemented